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*Dungeons & Dragons
Why do people like Alignment?
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<blockquote data-quote="Celebrim" data-source="post: 9738903" data-attributes="member: 4937"><p>So, I should make it clear if I had not made it clear that by "playing anything but themselves" I was referring solely to the relationship of alignment between the player and the character. I say that because your response to me in completely rejecting "this" makes absolutely no assertions to the contrary of what I said, or at least certainly doesn't make clear in its response that you understood the core of my statement or were giving anything like a rebuttal.</p><p></p><p>Also, I have been playing for more than 40 years, ran innumerable games, have taught numerous people who to play, and have among other public exposure ran weekly open D&D tables at a local fantasy gaming store involving dozens of players, so if we are really disagreeing (and it's not obvious to me that we are), then it's bizarre from such large sample sets that we'd draw such divergent conclusions unless we were underneath really talking about something different.</p><p></p><p>I'm not talking about personality or character concept, although even on those measurements there are relatively few role-players out there. And one of the reasons it is even rarer in players, is that participants capable of animating widely different characters with divergent personalities and belief systems typically end up becoming full time GMs. Although, I've had a pretty decent GM before whose weakness ultimately came down to his inability to play anyone but himself extended to his personification of NPCs which meant any character driven game or narrative with him fell really flat.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9738903, member: 4937"] So, I should make it clear if I had not made it clear that by "playing anything but themselves" I was referring solely to the relationship of alignment between the player and the character. I say that because your response to me in completely rejecting "this" makes absolutely no assertions to the contrary of what I said, or at least certainly doesn't make clear in its response that you understood the core of my statement or were giving anything like a rebuttal. Also, I have been playing for more than 40 years, ran innumerable games, have taught numerous people who to play, and have among other public exposure ran weekly open D&D tables at a local fantasy gaming store involving dozens of players, so if we are really disagreeing (and it's not obvious to me that we are), then it's bizarre from such large sample sets that we'd draw such divergent conclusions unless we were underneath really talking about something different. I'm not talking about personality or character concept, although even on those measurements there are relatively few role-players out there. And one of the reasons it is even rarer in players, is that participants capable of animating widely different characters with divergent personalities and belief systems typically end up becoming full time GMs. Although, I've had a pretty decent GM before whose weakness ultimately came down to his inability to play anyone but himself extended to his personification of NPCs which meant any character driven game or narrative with him fell really flat. [/QUOTE]
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