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*Dungeons & Dragons
Why do people like Alignment?
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<blockquote data-quote="AnotherGuy" data-source="post: 9739777" data-attributes="member: 7029930"><p>I believe there is value in these ideas for storytelling some of which I'm testing out in our campaign...fleshing out the rules as I go.</p><p></p><p>Chaotic Good aligned, PC agreed to be placed under a <em>Geas</em> by a dragon which spell requires from him to perform 5 great acts of Good.</p><p></p><p>PC agreed to enter into a contract with the devil, does this activate the <em>Geas?</em> Their perceived alignment has not changed.</p><p>I decided it wasn't a good act (table agreed) but I did not want to decide if that activated the negative condition of the <em>Geas</em>.</p><p>Instead I'm leaving it to the dice (we haven't rolled yet).</p><p>So, we have 1 questionable act, PC will roll a 1d20. On a roll of 1 the negative actions of the <em>Geas</em> will kick in and his PC will take the damage.</p><p> </p><p>PC made the deal by signing on the contact, the contract being a Damned Wretch (BG: DiA), which is also not a good act.</p><p>So, PC is now up to 2 questionable acts (table agreed), roll a 1d20, on a roll of a 2 or less the negative actions of the <em>Geas</em> will kick in.</p><p> </p><p>So, the idea is the more questionable acts they perform the greater the chance of the <em>Geas</em> punishing him.</p><p>My thinking is the only way to decrease this counter would be to start performing these great acts of Good.</p><p></p><p>But what does this do for the PC's alignment?</p><p>Nothing I suspect. The PC is still Chaotic Good.</p><p>How many questionable acts can one do before it affects one's Alignment?</p><p>Perhaps instead of Alignment the effects are carried over to one Traits, Bonds, Ideals or Flaws? </p><p>I'm still mulling over the mechanical interplay that should exist. I do not have answers I'm happy with yet.</p><p></p><p>What I do not want to do is become the sole arbiter of right and wrong as per the earlier editions. I prefer the table input.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9739777, member: 7029930"] I believe there is value in these ideas for storytelling some of which I'm testing out in our campaign...fleshing out the rules as I go. Chaotic Good aligned, PC agreed to be placed under a [I]Geas[/I] by a dragon which spell requires from him to perform 5 great acts of Good. PC agreed to enter into a contract with the devil, does this activate the [I]Geas?[/I] Their perceived alignment has not changed. I decided it wasn't a good act (table agreed) but I did not want to decide if that activated the negative condition of the [I]Geas[/I]. Instead I'm leaving it to the dice (we haven't rolled yet). So, we have 1 questionable act, PC will roll a 1d20. On a roll of 1 the negative actions of the [I]Geas[/I] will kick in and his PC will take the damage. PC made the deal by signing on the contact, the contract being a Damned Wretch (BG: DiA), which is also not a good act. So, PC is now up to 2 questionable acts (table agreed), roll a 1d20, on a roll of a 2 or less the negative actions of the [I]Geas[/I] will kick in. So, the idea is the more questionable acts they perform the greater the chance of the [I]Geas[/I] punishing him. My thinking is the only way to decrease this counter would be to start performing these great acts of Good. But what does this do for the PC's alignment? Nothing I suspect. The PC is still Chaotic Good. How many questionable acts can one do before it affects one's Alignment? Perhaps instead of Alignment the effects are carried over to one Traits, Bonds, Ideals or Flaws? I'm still mulling over the mechanical interplay that should exist. I do not have answers I'm happy with yet. What I do not want to do is become the sole arbiter of right and wrong as per the earlier editions. I prefer the table input. [/QUOTE]
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Why do people like Alignment?
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