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Why do people like Alignment?
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<blockquote data-quote="Voadam" data-source="post: 9750723" data-attributes="member: 2209"><p>It is just a different way to set up the game and narrative control of things. I have played in shared world D&D games where the DM shifted and we riffed on ideas and setting elements others had introduced as well as our own. As a DM I have incorporated things players have introduced for stuff like certain cultural elements or even a whole cultural pantheon. Other games like Kids on Bikes start off with the players defining certain setting elements and the DM then tries to work with those, it is an easy thing to do in a D&D game if you want. </p><p></p><p>PC narrative control of a scene is also fairly easy to add into D&D, in my 5e D&D game I allowed inspiration to be spent to have a player describe a flashback of how they set things up to influence the current scene such as by having a necessary piece of equipment not listed on their sheet or having previously bribed a guard or whatever. That worked well even when running a structured module in an adventure path in a fairly detailed homebrew world.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9750723, member: 2209"] It is just a different way to set up the game and narrative control of things. I have played in shared world D&D games where the DM shifted and we riffed on ideas and setting elements others had introduced as well as our own. As a DM I have incorporated things players have introduced for stuff like certain cultural elements or even a whole cultural pantheon. Other games like Kids on Bikes start off with the players defining certain setting elements and the DM then tries to work with those, it is an easy thing to do in a D&D game if you want. PC narrative control of a scene is also fairly easy to add into D&D, in my 5e D&D game I allowed inspiration to be spent to have a player describe a flashback of how they set things up to influence the current scene such as by having a necessary piece of equipment not listed on their sheet or having previously bribed a guard or whatever. That worked well even when running a structured module in an adventure path in a fairly detailed homebrew world. [/QUOTE]
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Why do people like Alignment?
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