Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do people like Alignment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9750802" data-attributes="member: 4937"><p>There is several ways you could go. Hawk/Dove is an example. Do you think that violence is a preferred approach to getting what you want, or do you think there are stronger and more preferred approaches to violence. That's kind of obvious at the level of say Neutral Good, where 'Dove' might equate to pacifism and 'Hawk' to evil must be resisted and the innocent protected by any means. But it exists even in alignments like Chaotic Evil as a distinction between say a mugger and a con artist, or in Lawful Evil as the distinction between a mastermind and a valiant but ruthless and merciless knight. Does the LE ruler see the highest order of the state as being at peace (however ruthlessly trespasses against order are punished) or at perpetual war? That is, does LE necessarily believe it must have an enemy? Could you trust a LE nation state next to you to be a good neighbor or would they always been looking for an excuse to invade and conquer through violence (as opposed to more 'missionary' efforts or colonization or cultural hegemony).</p><p></p><p>But I'm pretty sure there are diminishing returns to how many axis you add, and there will be I think a gradually drift once you get away from big archetypal themes toward things that are more like personality traits than core values. There is also going to be a problem when you deal with whether or not an axis is fully independent of the other one. Neutral Evil I've ignored for a reason, because it's very hard to see how different NE characters distinguish themselves on any other axis. Once you have total destruction and nihilism and wanting to watch all things burn as a core value, it's hard to have a lot of meaningful distinction. I suppose you could have a Nature Neutral Evil that only wanted to destroy Civilization and a Civilization Neutral Evil that only wanted to do destroy Nature and where Neutral Neutral Evil meant it all had to go? But then my Hawk/Dove presents a problem, because how do you talk Nature to death?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9750802, member: 4937"] There is several ways you could go. Hawk/Dove is an example. Do you think that violence is a preferred approach to getting what you want, or do you think there are stronger and more preferred approaches to violence. That's kind of obvious at the level of say Neutral Good, where 'Dove' might equate to pacifism and 'Hawk' to evil must be resisted and the innocent protected by any means. But it exists even in alignments like Chaotic Evil as a distinction between say a mugger and a con artist, or in Lawful Evil as the distinction between a mastermind and a valiant but ruthless and merciless knight. Does the LE ruler see the highest order of the state as being at peace (however ruthlessly trespasses against order are punished) or at perpetual war? That is, does LE necessarily believe it must have an enemy? Could you trust a LE nation state next to you to be a good neighbor or would they always been looking for an excuse to invade and conquer through violence (as opposed to more 'missionary' efforts or colonization or cultural hegemony). But I'm pretty sure there are diminishing returns to how many axis you add, and there will be I think a gradually drift once you get away from big archetypal themes toward things that are more like personality traits than core values. There is also going to be a problem when you deal with whether or not an axis is fully independent of the other one. Neutral Evil I've ignored for a reason, because it's very hard to see how different NE characters distinguish themselves on any other axis. Once you have total destruction and nihilism and wanting to watch all things burn as a core value, it's hard to have a lot of meaningful distinction. I suppose you could have a Nature Neutral Evil that only wanted to destroy Civilization and a Civilization Neutral Evil that only wanted to do destroy Nature and where Neutral Neutral Evil meant it all had to go? But then my Hawk/Dove presents a problem, because how do you talk Nature to death? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do people like Alignment?
Top