Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do people like Alignment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 9751184" data-attributes="member: 2013"><p>I don't really want to debate the moderative merits of this point or clash with the Moderators here, that's not what this post is about.</p><p></p><p>It is about "saying no" in a game. It's not tyranny. If your DM has created a world with, say, no dwarves in it, just because "dwarf" is a race in the PHB doesn't mean you have to be allowed to play a dwarf.</p><p></p><p>I'm a fan of Mark Rosewater's lessons in game design, and Lesson #18 is: "Restrictions breed creativity." A DM that always says "no" to everything is of course problematic. But a DM that says "no" to certain things isn't stifling your creativity... the DM is simply redirecting it.</p><p></p><p>As an example, I like to have a conversation with my players during session zero about Counterspell. I point out to them that while it's great fun to Counterspell the BBEG's cool finisher, it's also a feels-bad for them to have their own super spell Countered... and that I believe what's sauce for the Goose is sauce for the Gander... I tell them I <em>recommend</em> that we ban Counterspell and offer them several options (e.g., DC20's Spell Duel system or "Spellcraft check to recognize the spell being cast in order to Counter it" or "no counterspells at all"), so it's not a hard "no" - it's something we agree on - but there are other things I might say "no" to outright (e.g., if I'm DMing a Bronze Age game, I'm saying "no" to gunpowder ... and there isn't going to be a debate; if I'm DMing with someone I know was a victim of sexual assault, I'm going to say "no" to problematic sexual content... and there isn't going to be a debate - mostly to save that person from having to re-live it even in a debate).</p><p></p><p>If I tell you, "no, you can't do X but you can still do A through W" I don't think it's tyrannical... but if you refuse to try A through W because you want to X and nobody can tell you otherwise, perhaps YOU are the one being tyrannical. Tyranny isn't about "who says no to one thing (or a few things)" but will say yes to many (other) things. Tyranny is about "who will only say yes to one thing" and will say no to all other things.</p></blockquote><p></p>
[QUOTE="The Sigil, post: 9751184, member: 2013"] I don't really want to debate the moderative merits of this point or clash with the Moderators here, that's not what this post is about. It is about "saying no" in a game. It's not tyranny. If your DM has created a world with, say, no dwarves in it, just because "dwarf" is a race in the PHB doesn't mean you have to be allowed to play a dwarf. I'm a fan of Mark Rosewater's lessons in game design, and Lesson #18 is: "Restrictions breed creativity." A DM that always says "no" to everything is of course problematic. But a DM that says "no" to certain things isn't stifling your creativity... the DM is simply redirecting it. As an example, I like to have a conversation with my players during session zero about Counterspell. I point out to them that while it's great fun to Counterspell the BBEG's cool finisher, it's also a feels-bad for them to have their own super spell Countered... and that I believe what's sauce for the Goose is sauce for the Gander... I tell them I [I]recommend[/I] that we ban Counterspell and offer them several options (e.g., DC20's Spell Duel system or "Spellcraft check to recognize the spell being cast in order to Counter it" or "no counterspells at all"), so it's not a hard "no" - it's something we agree on - but there are other things I might say "no" to outright (e.g., if I'm DMing a Bronze Age game, I'm saying "no" to gunpowder ... and there isn't going to be a debate; if I'm DMing with someone I know was a victim of sexual assault, I'm going to say "no" to problematic sexual content... and there isn't going to be a debate - mostly to save that person from having to re-live it even in a debate). If I tell you, "no, you can't do X but you can still do A through W" I don't think it's tyrannical... but if you refuse to try A through W because you want to X and nobody can tell you otherwise, perhaps YOU are the one being tyrannical. Tyranny isn't about "who says no to one thing (or a few things)" but will say yes to many (other) things. Tyranny is about "who will only say yes to one thing" and will say no to all other things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do people like Alignment?
Top