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General Tabletop Discussion
*Dungeons & Dragons
Why do people like Alignment?
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<blockquote data-quote="James Gasik" data-source="post: 9753848" data-attributes="member: 6877472"><p>Yeah, I think the problem just comes down to the fact that the game rarely shows you the upsides of alignment, only the reverse. And even things that could be upsides, might not be.</p><p></p><p>For example, in a dungeon, you come across an intelligent magical sword. Great! But...nobody is compatible with it's alignment. If anyone had been, maybe that could have been a cool moment, but alas, it was not to be.</p><p></p><p>Beyond the Crystal Cave has one of these scenarios- you come across a jewel-encrusted sword stuck into a tree. This lures the players into an encounter so they can try to claim it. And if they do? Oh well, it's a Neutral Evil +1 sword! Doh! (And BtCC is really not the adventure you want to bring evil characters on, lol...)</p><p></p><p>Or again, getting zapped by a 3.5 <em>unholy blight</em> because you dared write "NG" on your character sheet (or worse, taking a negative level by picking up a sword of the wrong alignment!).</p><p></p><p>Now of course, you can have positive moments with alignment, but these always seemed way less common. It didn't help that AD&D had multiple ways your alignment could be changed on a dime (cursed helmets, the Balance card, Acererak's portal in the Chapel of Evil, Gary's Tricks and Traps in the DMG, Lycanthropy, and so on), all the while with this resulting in the loss of powers for certain classes.</p><p></p><p>Which reminds me of an interesting debate I had with my DM about a forced alignment change on my Cleric wearing a Phylactery of Faithfulness, lol, a magic item that's sole function is to warn you that your actions are putting your alignment at risk!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9753848, member: 6877472"] Yeah, I think the problem just comes down to the fact that the game rarely shows you the upsides of alignment, only the reverse. And even things that could be upsides, might not be. For example, in a dungeon, you come across an intelligent magical sword. Great! But...nobody is compatible with it's alignment. If anyone had been, maybe that could have been a cool moment, but alas, it was not to be. Beyond the Crystal Cave has one of these scenarios- you come across a jewel-encrusted sword stuck into a tree. This lures the players into an encounter so they can try to claim it. And if they do? Oh well, it's a Neutral Evil +1 sword! Doh! (And BtCC is really not the adventure you want to bring evil characters on, lol...) Or again, getting zapped by a 3.5 [I]unholy blight[/I] because you dared write "NG" on your character sheet (or worse, taking a negative level by picking up a sword of the wrong alignment!). Now of course, you can have positive moments with alignment, but these always seemed way less common. It didn't help that AD&D had multiple ways your alignment could be changed on a dime (cursed helmets, the Balance card, Acererak's portal in the Chapel of Evil, Gary's Tricks and Traps in the DMG, Lycanthropy, and so on), all the while with this resulting in the loss of powers for certain classes. Which reminds me of an interesting debate I had with my DM about a forced alignment change on my Cleric wearing a Phylactery of Faithfulness, lol, a magic item that's sole function is to warn you that your actions are putting your alignment at risk! [/QUOTE]
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Why do people like Alignment?
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