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General Tabletop Discussion
*Dungeons & Dragons
Why do people like Alignment?
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<blockquote data-quote="nevin" data-source="post: 9754862" data-attributes="member: 7024481"><p>One: it provides a framework for god's followers in a system where the gods are directly interacting and giving specific advise and guidance on how to behave. </p><p>Two: at it's heart the game is structured around conflict it helps a new GM to divide things into groups to help them decide who will and won't fight for what things. </p><p></p><p>That being said Alignment is a very dirty poorly misunderstood concept and most people vehemently resist the idea that certain actions can be justified by very different alignments depending on circumstance so It does generate a lot of disagreement and creates a grey area of contention between the DM and the player when actions occur. As DM I have to remind myself repeatedly that not everyone sees the world and thus the game world through the same filter I do. I have wondered over the years if standards of conduct for followers of gods with even stricter standards of conduct for clerics, paladins and even warlocks with thier patrons might work better. Just give the players a code of conduct that will have repercussions if they break it. It might solve some disagreements. Or maybe it would just create more. I'm not sure.</p></blockquote><p></p>
[QUOTE="nevin, post: 9754862, member: 7024481"] One: it provides a framework for god's followers in a system where the gods are directly interacting and giving specific advise and guidance on how to behave. Two: at it's heart the game is structured around conflict it helps a new GM to divide things into groups to help them decide who will and won't fight for what things. That being said Alignment is a very dirty poorly misunderstood concept and most people vehemently resist the idea that certain actions can be justified by very different alignments depending on circumstance so It does generate a lot of disagreement and creates a grey area of contention between the DM and the player when actions occur. As DM I have to remind myself repeatedly that not everyone sees the world and thus the game world through the same filter I do. I have wondered over the years if standards of conduct for followers of gods with even stricter standards of conduct for clerics, paladins and even warlocks with thier patrons might work better. Just give the players a code of conduct that will have repercussions if they break it. It might solve some disagreements. Or maybe it would just create more. I'm not sure. [/QUOTE]
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Why do people like Alignment?
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