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General Tabletop Discussion
*TTRPGs General
Why do people pretend CR makes sense?
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<blockquote data-quote="Fishbone" data-source="post: 3036290" data-attributes="member: 40849"><p>I've seen far too many CRs that just make me go "Huh?" that if I DM another Dungeons and Dragons game I'll be raising and lowering CR like a fiend. The Rakshasa shouldn't be CR 10, there are plenty of cannon examples of creatures that cast near their CR with enough special abilities for them to be a CR 7 or 8, 1/3 of the MM II just makes me go "Whiskey Tango Foxtrot", NACLs are a huge joke, especially when you compare it to NPCs with the same amount of levels, etc. Compared to other systems its solid but I think it still requires a lot of DM tinkering. Its always been more of an art than a science</p></blockquote><p></p>
[QUOTE="Fishbone, post: 3036290, member: 40849"] I've seen far too many CRs that just make me go "Huh?" that if I DM another Dungeons and Dragons game I'll be raising and lowering CR like a fiend. The Rakshasa shouldn't be CR 10, there are plenty of cannon examples of creatures that cast near their CR with enough special abilities for them to be a CR 7 or 8, 1/3 of the MM II just makes me go "Whiskey Tango Foxtrot", NACLs are a huge joke, especially when you compare it to NPCs with the same amount of levels, etc. Compared to other systems its solid but I think it still requires a lot of DM tinkering. Its always been more of an art than a science [/QUOTE]
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Why do people pretend CR makes sense?
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