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Why do people pretend CR makes sense?
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<blockquote data-quote="MerricB" data-source="post: 3038250" data-attributes="member: 3586"><p>To get full XP from an encounter, a group of 6 AD&D (1E) PCs were required to fight opponents as follows:</p><p></p><p>1st level PCs: 12 kobolds or 6 orcs or 3 skeletons or 3 zombies or 1 ogre + 1 orc</p><p>2nd level PCs: 2 ogres + 2 orcs or 12 orcs or 6 skeletons or 6 gnolls or 2 bugbears + 2 orcs or 1 hill giant + 1 orc</p><p>3rd level PCs: 3 bugbears + 3 orcs or 18 orcs or 3 ogres + 3 orcs...</p><p></p><p>A lone chimera gives full XP only to a party of six 1st level PCs. </p><p></p><p>You begin to get the picture.</p><p></p><p>The calculation for a monster's potential threat is its Hit Dice (as base) plus 1 if it has any hit point modifier (An ogre with 4+1 HD gets the modifier), plus 1 for each special ability and plus 1 for each extraordinary special ability. This is balanced against the sum of the party's levels.</p><p></p><p>Thus, 6 3rd level PCs must be challenged by 18 effective HD worth of foes.</p><p></p><p>Like, a Hill Giant and 7 orcs. (A Hill Giant is HD 8+1, with two extraordinary abilities, for a total calculation of 11 effective HD).</p><p></p><p>Is it any wonder we never used this system? (You can find it on page 84 of the DMG).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3038250, member: 3586"] To get full XP from an encounter, a group of 6 AD&D (1E) PCs were required to fight opponents as follows: 1st level PCs: 12 kobolds or 6 orcs or 3 skeletons or 3 zombies or 1 ogre + 1 orc 2nd level PCs: 2 ogres + 2 orcs or 12 orcs or 6 skeletons or 6 gnolls or 2 bugbears + 2 orcs or 1 hill giant + 1 orc 3rd level PCs: 3 bugbears + 3 orcs or 18 orcs or 3 ogres + 3 orcs... A lone chimera gives full XP only to a party of six 1st level PCs. You begin to get the picture. The calculation for a monster's potential threat is its Hit Dice (as base) plus 1 if it has any hit point modifier (An ogre with 4+1 HD gets the modifier), plus 1 for each special ability and plus 1 for each extraordinary special ability. This is balanced against the sum of the party's levels. Thus, 6 3rd level PCs must be challenged by 18 effective HD worth of foes. Like, a Hill Giant and 7 orcs. (A Hill Giant is HD 8+1, with two extraordinary abilities, for a total calculation of 11 effective HD). Is it any wonder we never used this system? (You can find it on page 84 of the DMG). Cheers! [/QUOTE]
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