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Why do people pretend CR makes sense?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3039890" data-attributes="member: 545"><p>eyebeams,</p><p></p><p>I recognize that there are downsides to the CR as a bit of a package deal for monsters. I think that an accounting of each ability used is trying too hard to be precise. </p><p></p><p>IMHO it is better for the DM to be aware that it is inherent to some scenarios that a particular monster will be more or less effective. Modify the effective encounter level by plus or minus 1 or 2 and call that close enough.</p><p></p><p>If it is not obvious based on the rough scenario that the monster has an advantage or disadvantage, then I think you will end up nickel and diming PCs for being too effective and playing smart. Or even rewarding them for stupidity.</p><p></p><p>I am playing in one party that is pretty kooky. I have never seen such a high skill party before and we are constantly ambushing the bejesus out of our foes. We are buffed to the gills and hammering flatfooted enemies the majority of the time. But you know what? In a "fair fight" we would kinda suck. And sometimes the opening round does not go quite as well as we might hope and it devolves (from our POV) into a fair fight. </p><p></p><p>We are not going to see a lot of special abilities because those particular critters (at least some of them) are dead before the end of round 1. But we suffer more greatly than other more normal parties when the battle drags out or the 1st round luck turns against us.</p><p></p><p>Putting your eggs into one basket should be its own reward for the PCs. Should they get less XP when specialized tactics happen to succeed and especially dangerous opponents are eliminated quickly?</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3039890, member: 545"] eyebeams, I recognize that there are downsides to the CR as a bit of a package deal for monsters. I think that an accounting of each ability used is trying too hard to be precise. IMHO it is better for the DM to be aware that it is inherent to some scenarios that a particular monster will be more or less effective. Modify the effective encounter level by plus or minus 1 or 2 and call that close enough. If it is not obvious based on the rough scenario that the monster has an advantage or disadvantage, then I think you will end up nickel and diming PCs for being too effective and playing smart. Or even rewarding them for stupidity. I am playing in one party that is pretty kooky. I have never seen such a high skill party before and we are constantly ambushing the bejesus out of our foes. We are buffed to the gills and hammering flatfooted enemies the majority of the time. But you know what? In a "fair fight" we would kinda suck. And sometimes the opening round does not go quite as well as we might hope and it devolves (from our POV) into a fair fight. We are not going to see a lot of special abilities because those particular critters (at least some of them) are dead before the end of round 1. But we suffer more greatly than other more normal parties when the battle drags out or the 1st round luck turns against us. Putting your eggs into one basket should be its own reward for the PCs. Should they get less XP when specialized tactics happen to succeed and especially dangerous opponents are eliminated quickly? [/QUOTE]
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