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General Tabletop Discussion
*Pathfinder & Starfinder
Why do people still play older editions of D&D? Are they superior to the current one?
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<blockquote data-quote="KenNYC" data-source="post: 7571681" data-attributes="member: 6791261"><p>I still play the older editions because I think they are superior games. Just this week I was playing a retro clone called Basic Fantasy. I am a 1st lvl Magic User with 3 HP. My one spell is Sleep. We come across a giant room with two entrances on the same wall about 40 feet apart. We look in one doorway and see 20 zombies and skeletons standing dormant. We knew from a previous session that the moment anyone walks through a door all 20 come to life and go on the attack. 1st lvl party, 6 characters, what to do?</p><p></p><p>I had 10 vials of oil. I made a puddle in front of the doorway covering the entire width of the doorway, in the hallway between the two doors I made 3 more giant puddles of oil 10' apart. I stepped in the room, the zombies shambled first because they were in front. They're slow, so I waited til they got close and set the first puddle in front of the door on fire. Then I backed up down the hall and led them like the pied piper from puddle to puddle setting them on fire as I went, each one doing 1d6 of damage for 2-4 rounds. By the time they followed me all the way down the corridor, all the skeletons and zombies were dead, and not a single HP had been lost.</p><p></p><p>The 5e way would have been probably 70 rds of arrows and me with a non-stop cantrip with an ice ray--rolling dice endlessly. The older cloned system required me to think about the problem, and solve it using my head, not my sheet. That's why I prefer the older editions. And so much for the notion that wizards need cantrips or they have nothing to do.</p></blockquote><p></p>
[QUOTE="KenNYC, post: 7571681, member: 6791261"] I still play the older editions because I think they are superior games. Just this week I was playing a retro clone called Basic Fantasy. I am a 1st lvl Magic User with 3 HP. My one spell is Sleep. We come across a giant room with two entrances on the same wall about 40 feet apart. We look in one doorway and see 20 zombies and skeletons standing dormant. We knew from a previous session that the moment anyone walks through a door all 20 come to life and go on the attack. 1st lvl party, 6 characters, what to do? I had 10 vials of oil. I made a puddle in front of the doorway covering the entire width of the doorway, in the hallway between the two doors I made 3 more giant puddles of oil 10' apart. I stepped in the room, the zombies shambled first because they were in front. They're slow, so I waited til they got close and set the first puddle in front of the door on fire. Then I backed up down the hall and led them like the pied piper from puddle to puddle setting them on fire as I went, each one doing 1d6 of damage for 2-4 rounds. By the time they followed me all the way down the corridor, all the skeletons and zombies were dead, and not a single HP had been lost. The 5e way would have been probably 70 rds of arrows and me with a non-stop cantrip with an ice ray--rolling dice endlessly. The older cloned system required me to think about the problem, and solve it using my head, not my sheet. That's why I prefer the older editions. And so much for the notion that wizards need cantrips or they have nothing to do. [/QUOTE]
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General Tabletop Discussion
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Why do people still play older editions of D&D? Are they superior to the current one?
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