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General Tabletop Discussion
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Why do people still play older editions of D&D? Are they superior to the current one?
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<blockquote data-quote="Morrus" data-source="post: 7571699" data-attributes="member: 1"><p><strong>Why do people still play older editions of D&amp;D? Are they superior to the current one?</strong></p><p></p><p></p><p></p><p>This is so literally a thing. And I don't get why people don't seem to feel the same way.</p><p></p><p>Every rules system feels different. 5E feels different to <em>Fate </em>feels different to <em>Rolemaster </em>feels different to <em>Savage World</em>s feels different to WFRP (I mean, obviously they do - why else would people play different games?)</p><p></p><p>5E feels different to 4E feels different to 3E feels different to 2E feels different to 1E.</p><p></p><p>I find it hard to agree with folks who say "the rules don't matter, it's just the style of play which matters". Because really, they<em> feel</em> different. They create different styles of play, and a game designer's art is creating a style of play through rules.</p><p></p><p>Different rules *feel* different. They literally embody different game worlds as much as the fluff text does. The rules are part of the world.</p><p></p><p>And that's why it's OK to say "2E feels better to me" or whatever.</p><p></p><p>I mean, Michael Bay's <em>Transformers</em> feels different to <em>Goodfellas</em>, right? And Gygax's 1E feels different to Mearls' 5E.</p></blockquote><p></p>
[QUOTE="Morrus, post: 7571699, member: 1"] [b]Why do people still play older editions of D&D? Are they superior to the current one?[/b] This is so literally a thing. And I don't get why people don't seem to feel the same way. Every rules system feels different. 5E feels different to [I]Fate [/I]feels different to [I]Rolemaster [/I]feels different to [I]Savage World[/I]s feels different to WFRP (I mean, obviously they do - why else would people play different games?) 5E feels different to 4E feels different to 3E feels different to 2E feels different to 1E. I find it hard to agree with folks who say "the rules don't matter, it's just the style of play which matters". Because really, they[I] feel[/I] different. They create different styles of play, and a game designer's art is creating a style of play through rules. Different rules *feel* different. They literally embody different game worlds as much as the fluff text does. The rules are part of the world. And that's why it's OK to say "2E feels better to me" or whatever. I mean, Michael Bay's [I]Transformers[/I] feels different to [I]Goodfellas[/I], right? And Gygax's 1E feels different to Mearls' 5E. [/QUOTE]
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Why do people still play older editions of D&D? Are they superior to the current one?
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