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General Tabletop Discussion
*Pathfinder & Starfinder
Why do people still play older editions of D&D? Are they superior to the current one?
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<blockquote data-quote="wingsandsword" data-source="post: 7573023" data-attributes="member: 14159"><p>I think that's a fair appraisal.</p><p></p><p>I'm a 3.5 devotee. . .but I'd say 5e is my 2nd favorite (albeit a distant 2nd). . .with 2e, then 1e. . .then 4e in that order.</p><p></p><p>5e at least is an honest effort to appeal to a wide variety of players and styles. It doesn't really fit any one style perfectly, but it does fit many styles at least passably well.</p><p></p><p>Also, as you were noting, one of the reasons that 4e alienated so many players was that it made zero attempt at anything approaching simulation. While D&D was never a game of hardcore realism in simulation, there was always a certain level of expected verisimilitude by many players, that the game should at least have enough simulation and realism that it doesn't break the illusion. . .but 4e, in its quest for game balance and mechanical perfection, placed that over any semblance of realism. . .and the focus on perfectly balanced mechanics (that often ignored even a vague semblance of realism) is one of the things that drove complaints of it being like a "video game". . .that things players might accept in a video game RPG as just aspects of the medium wouldn't be accepted in a tabletop game because many players came to expect at least a little more nod towards simulation and realism in a tabletop RPG.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 7573023, member: 14159"] I think that's a fair appraisal. I'm a 3.5 devotee. . .but I'd say 5e is my 2nd favorite (albeit a distant 2nd). . .with 2e, then 1e. . .then 4e in that order. 5e at least is an honest effort to appeal to a wide variety of players and styles. It doesn't really fit any one style perfectly, but it does fit many styles at least passably well. Also, as you were noting, one of the reasons that 4e alienated so many players was that it made zero attempt at anything approaching simulation. While D&D was never a game of hardcore realism in simulation, there was always a certain level of expected verisimilitude by many players, that the game should at least have enough simulation and realism that it doesn't break the illusion. . .but 4e, in its quest for game balance and mechanical perfection, placed that over any semblance of realism. . .and the focus on perfectly balanced mechanics (that often ignored even a vague semblance of realism) is one of the things that drove complaints of it being like a "video game". . .that things players might accept in a video game RPG as just aspects of the medium wouldn't be accepted in a tabletop game because many players came to expect at least a little more nod towards simulation and realism in a tabletop RPG. [/QUOTE]
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Why do people still play older editions of D&D? Are they superior to the current one?
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