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General Tabletop Discussion
*Pathfinder & Starfinder
Why do people still play older editions of D&D? Are they superior to the current one?
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<blockquote data-quote="wingsandsword" data-source="post: 7573087" data-attributes="member: 14159"><p>Yet it's utterly awful in modelling injuries. Get mauled to within an inch of your life? Rest for a while, you don't even need healing magic. . .just rest and camp and you get everything back (thanks to so many non-magical healing abilities) you can be back in action in no-time. In prior editions, if you were seriously wounded and didn't have magical healing available, it would take days (and in some cases weeks) of rest and non-magical treatment to get back in action, not just a good night's sleep. </p><p></p><p>Giving characters the ability to non-magically force other characters to attack them (or compel them to take some kind of action), like a taunt ability from an MMORPG, was another utterly immersion-breaking, simulation-destroying aspect. It's one of the things that is most obviously something out of a video game, not a tabletop RPG.</p><p></p><p>"Well, now you have to attack him, or else"</p><p>"Why?"</p><p>"Because he used an ability that says you have to"</p><p></p><p>Giving them various non-magical tricks and abilities that somehow only work X times per day was another thing that made no sense. With magic, yes, it can make sense that magical power can run out, but when your super special fancy sword trick only works once a day that doesn't make sense as to why you can't just do it twice in a fight, other than it being a pure game rule reason which, again, flies in the face of any concept of immersion and totally destroys the idea of suspension of disbelief.</p><p></p><p>1e, 2e, 3e. . .were all based and modeled on myths and legends, on fantasy novels (including D&D novels), and historic combat. . .4e was based on video games and didn't care if it didn't reflect anything historical, mythical, out of fantasy novels. . .or even out of prior D&D novels (like how they had to completely break Forgotten Realms into something unrecognizable to shoehorn it into 4e).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 7573087, member: 14159"] Yet it's utterly awful in modelling injuries. Get mauled to within an inch of your life? Rest for a while, you don't even need healing magic. . .just rest and camp and you get everything back (thanks to so many non-magical healing abilities) you can be back in action in no-time. In prior editions, if you were seriously wounded and didn't have magical healing available, it would take days (and in some cases weeks) of rest and non-magical treatment to get back in action, not just a good night's sleep. Giving characters the ability to non-magically force other characters to attack them (or compel them to take some kind of action), like a taunt ability from an MMORPG, was another utterly immersion-breaking, simulation-destroying aspect. It's one of the things that is most obviously something out of a video game, not a tabletop RPG. "Well, now you have to attack him, or else" "Why?" "Because he used an ability that says you have to" Giving them various non-magical tricks and abilities that somehow only work X times per day was another thing that made no sense. With magic, yes, it can make sense that magical power can run out, but when your super special fancy sword trick only works once a day that doesn't make sense as to why you can't just do it twice in a fight, other than it being a pure game rule reason which, again, flies in the face of any concept of immersion and totally destroys the idea of suspension of disbelief. 1e, 2e, 3e. . .were all based and modeled on myths and legends, on fantasy novels (including D&D novels), and historic combat. . .4e was based on video games and didn't care if it didn't reflect anything historical, mythical, out of fantasy novels. . .or even out of prior D&D novels (like how they had to completely break Forgotten Realms into something unrecognizable to shoehorn it into 4e). [/QUOTE]
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Why do people still play older editions of D&D? Are they superior to the current one?
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