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General Tabletop Discussion
*Pathfinder & Starfinder
Why do people still play older editions of D&D? Are they superior to the current one?
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<blockquote data-quote="Greg K" data-source="post: 7573825" data-attributes="member: 5038"><p>I started with Holmes and then moved to AD&D 1e, AD&D 2e, and then 3e. I had also played occasional sessions of B/X and BECMI basic. I stick with 3e when I run D&D for several reasons</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">a. Many of my house rules for pre-3e were default for 3e.</p> <p style="margin-left: 20px">b. Some other changes that I wanted were default in 3e including a skill point system, the save categories</p> <p style="margin-left: 20px">c. Using some options from the DMG and Unearthed Arcana, I could reintroduce a tone or feel that I liked about AD&D and early 2E as played by my friends and I and from which we felt 3e began to deviate away.</p> <p style="margin-left: 20px">d. Unearthed Arcana and third party options provided me options to further tailor the game to my liking.</p> <p style="margin-left: 20px">e. Much of what i dislike about 3e is easily ignored because they are optional in core (e.g. PrCs) or appeared in supplements </p> <p style="margin-left: 20px">f. Oriental Adventures provided me with a replacement for the monk class that is easy to modify to fit my campaigns.</p> <p style="margin-left: 20px"></p><p></p><p>4e had several things that I liked (e.g. rangers as non-spellcasters, magic missile needing a to hit roll, the Feywild, removal of the Great Wheel, p.42 (in theory). However, despite picking up PHB2 and Martial Power, I ended up not running it. The default feel (to me) was not the fantasy that I wanted. I did not like several of the classes (e.g. cleric, barbarian, sorcerer). I also did not want to play paragon and epic levels. Then, looking at the things that I wanted to change, my house rule list would have been the size of 3e.</p><p></p><p>5e looked good at the start out of the basic box and SRD. There are even a few additions that I like in the PHB. The main things that I like are the Battlemaster Figher, Bard as full caster, spell progression for full casters, backgrounds, Inspiration, advantage/disadvantage. However, there is still much that I dislike including </p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">a. the design of many classes (e.g. cleric, barbarian, monk, sorcerer)</p> <p style="margin-left: 20px">b. most classes receiving their subclasses at second or third level. Potential issues that I foresaw during open playtesting have arisen in Mearls Happy Fun Hour when he has come across the creation of certain subclasses breaking design considerations that they came up with later in the design process after several classes were created. The design consideration was mentioned in a Warlock episode where it was noted that the Valor Bard broke those design rules. In a more recent episode, his Urban Ranger broke it again requiring him to make some additions to the ranger class. The Rogue Scout breaks this design consideration as well. Also, all classes receiving their subclasses, in my opinion, would have made creating class variants much easier (including a non-spellcasting Ranger).</p> <p style="margin-left: 20px">c. I don't like the design of the majority of WOTC's subclasses. Some issues are mechanical (including introducing class elements that I disliked about pre-3e D&D) and most create a specific type of fantasy "feel" that I don't like about default WOTC D&D.</p> <p style="margin-left: 20px">d. I don't like the unified level based attack bonus (based upon being trained or untrained)</p> <p style="margin-left: 20px">e. It is another edition that I do not want to run past levels 10-12.</p> <p style="margin-left: 20px">f. There is much that I want to house rule and my house rule list would be long as my 3e. It would be easier to bring what I like about 5e to 3E</p></blockquote><p></p>
[QUOTE="Greg K, post: 7573825, member: 5038"] I started with Holmes and then moved to AD&D 1e, AD&D 2e, and then 3e. I had also played occasional sessions of B/X and BECMI basic. I stick with 3e when I run D&D for several reasons [INDENT] a. Many of my house rules for pre-3e were default for 3e. b. Some other changes that I wanted were default in 3e including a skill point system, the save categories c. Using some options from the DMG and Unearthed Arcana, I could reintroduce a tone or feel that I liked about AD&D and early 2E as played by my friends and I and from which we felt 3e began to deviate away. d. Unearthed Arcana and third party options provided me options to further tailor the game to my liking. e. Much of what i dislike about 3e is easily ignored because they are optional in core (e.g. PrCs) or appeared in supplements f. Oriental Adventures provided me with a replacement for the monk class that is easy to modify to fit my campaigns. [/INDENT] 4e had several things that I liked (e.g. rangers as non-spellcasters, magic missile needing a to hit roll, the Feywild, removal of the Great Wheel, p.42 (in theory). However, despite picking up PHB2 and Martial Power, I ended up not running it. The default feel (to me) was not the fantasy that I wanted. I did not like several of the classes (e.g. cleric, barbarian, sorcerer). I also did not want to play paragon and epic levels. Then, looking at the things that I wanted to change, my house rule list would have been the size of 3e. 5e looked good at the start out of the basic box and SRD. There are even a few additions that I like in the PHB. The main things that I like are the Battlemaster Figher, Bard as full caster, spell progression for full casters, backgrounds, Inspiration, advantage/disadvantage. However, there is still much that I dislike including [INDENT] a. the design of many classes (e.g. cleric, barbarian, monk, sorcerer) b. most classes receiving their subclasses at second or third level. Potential issues that I foresaw during open playtesting have arisen in Mearls Happy Fun Hour when he has come across the creation of certain subclasses breaking design considerations that they came up with later in the design process after several classes were created. The design consideration was mentioned in a Warlock episode where it was noted that the Valor Bard broke those design rules. In a more recent episode, his Urban Ranger broke it again requiring him to make some additions to the ranger class. The Rogue Scout breaks this design consideration as well. Also, all classes receiving their subclasses, in my opinion, would have made creating class variants much easier (including a non-spellcasting Ranger). c. I don't like the design of the majority of WOTC's subclasses. Some issues are mechanical (including introducing class elements that I disliked about pre-3e D&D) and most create a specific type of fantasy "feel" that I don't like about default WOTC D&D. d. I don't like the unified level based attack bonus (based upon being trained or untrained) e. It is another edition that I do not want to run past levels 10-12. f. There is much that I want to house rule and my house rule list would be long as my 3e. It would be easier to bring what I like about 5e to 3E[/INDENT] [/QUOTE]
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