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General Tabletop Discussion
*Pathfinder & Starfinder
Why do people still play older editions of D&D? Are they superior to the current one?
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<blockquote data-quote="Celebrim" data-source="post: 7573925" data-attributes="member: 4937"><p>Yeah, well don't let your players know that.</p><p></p><p></p><p></p><p>From a balance perspective, 3.5 was terrible. Before it came out, the big arguments were over whether or not Haste and Harm were broken as written and needed errata (remember those?). </p><p></p><p>3.5 came down on the side of nerfing the spells, so my expectation was that 3.5 would take a look at overall spell power (clearly the worst designed part of 3.0e) and roll it back wherever the spells were abuseable - Force Cage and Find the Path would be cases that immediately came to mind as needing attention. Instead, 3.5 implemented the worst slate of unplaytested rules errata I had ever seen, turning what had already been a shaky balance between casters and non-casters into a joke. Virtually every change to every spell other than Haste and Harm had to be undone - Blasphemy, Polymorph, Ray of Weakness, Alter Self, etc., etc., etc. It was so blatantly unprofessional and ill-considered, that I never bought a 3.5 book - all my purchases for D&D after that were from third parties. Even a decade later, I'm still finding tiny changes that 3.5 made in the rules that just make my jaw drop, in a "What the heck where they thinking?" way. It was like some eager but ill-seasoned rulesmith was handed the keys to the game's canon with zero oversight. </p><p></p><p>At that's before the rules bloat choked the life out of what had been a decent system, and is still even with its blemishes my favorite system of all time.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7573925, member: 4937"] Yeah, well don't let your players know that. From a balance perspective, 3.5 was terrible. Before it came out, the big arguments were over whether or not Haste and Harm were broken as written and needed errata (remember those?). 3.5 came down on the side of nerfing the spells, so my expectation was that 3.5 would take a look at overall spell power (clearly the worst designed part of 3.0e) and roll it back wherever the spells were abuseable - Force Cage and Find the Path would be cases that immediately came to mind as needing attention. Instead, 3.5 implemented the worst slate of unplaytested rules errata I had ever seen, turning what had already been a shaky balance between casters and non-casters into a joke. Virtually every change to every spell other than Haste and Harm had to be undone - Blasphemy, Polymorph, Ray of Weakness, Alter Self, etc., etc., etc. It was so blatantly unprofessional and ill-considered, that I never bought a 3.5 book - all my purchases for D&D after that were from third parties. Even a decade later, I'm still finding tiny changes that 3.5 made in the rules that just make my jaw drop, in a "What the heck where they thinking?" way. It was like some eager but ill-seasoned rulesmith was handed the keys to the game's canon with zero oversight. At that's before the rules bloat choked the life out of what had been a decent system, and is still even with its blemishes my favorite system of all time. [/QUOTE]
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General Tabletop Discussion
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Why do people still play older editions of D&D? Are they superior to the current one?
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