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Why do people think high-level play is munchkin? I've got a theory
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<blockquote data-quote="Ron" data-source="post: 181331" data-attributes="member: 1020"><p>Green Knight,</p><p></p><p>I don't buy your assumptions. My fist AD&D character started in the 1st level and I played it up to the 18th level. Also, I have endured very good adventures with this character by two fine DMs. Even so, I really dislike high-level adventures. I'm not sure if the world munchism apply, although I like the definition that munchism is a kind of player attitude to get powerful enough characters that would prevent any really challenge. The problem is, at high-levels, only very though monsters can provide enough challenge to such characters, to a point that it became ridiculous. High-level characters doesn't look like people, they are more kin to superheroes and thus it becames difficult to relate them to the commoners at the campaign world. Once we were taken for some villains in a village. What the villagers could do about it? Nothing! They aimed their crossbows at us but we knew that we could ignore it. Our characters were in fact living in a diferent world that those people. Our characters weren't afraind of the same hazards, they didn't shared their problems, they weren't human anymore. I don't think it's necessary to say that we dropped that campaign and we never crossed the 10th level anymore.</p></blockquote><p></p>
[QUOTE="Ron, post: 181331, member: 1020"] Green Knight, I don't buy your assumptions. My fist AD&D character started in the 1st level and I played it up to the 18th level. Also, I have endured very good adventures with this character by two fine DMs. Even so, I really dislike high-level adventures. I'm not sure if the world munchism apply, although I like the definition that munchism is a kind of player attitude to get powerful enough characters that would prevent any really challenge. The problem is, at high-levels, only very though monsters can provide enough challenge to such characters, to a point that it became ridiculous. High-level characters doesn't look like people, they are more kin to superheroes and thus it becames difficult to relate them to the commoners at the campaign world. Once we were taken for some villains in a village. What the villagers could do about it? Nothing! They aimed their crossbows at us but we knew that we could ignore it. Our characters were in fact living in a diferent world that those people. Our characters weren't afraind of the same hazards, they didn't shared their problems, they weren't human anymore. I don't think it's necessary to say that we dropped that campaign and we never crossed the 10th level anymore. [/QUOTE]
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Why do people think high-level play is munchkin? I've got a theory
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