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Community
General Tabletop Discussion
*Dungeons & Dragons
Why do players have the most fun when getting into trouble?
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<blockquote data-quote="Greenfield" data-source="post: 6270935" data-attributes="member: 6669384"><p>There is a bit of irony in that tale, by the way.</p><p></p><p>As mentioned many times, we switch DM duties. </p><p></p><p>The player who just confessed to those crimes on everyone else's behalf? He was the DM who ran the scene in question. It was a railroad job, in fact, when none of the characters knew why they were going through five Elemental planes, then the Plane of Time, to retrieve the dagger while the city was still standing, instead of doing an excavation and/or dungeon-delve in the current day. We went because that was the adventure the DM was running.</p><p></p><p>More over, the player/DM's PC (acting in NPC role) had planned and arranged the trip, making arrangements at key points to provide the group with information and supplies. Information and supplies that, by the way, he withheld from us when we asked early on.</p><p></p><p>So the entire debacle is his fault, both in character and out, and he managed to claim non-involvement.</p><p></p><p>By the way, the man, IRL, doesn't have a malicious or sneaky bone in his body. He didn't plan this as any kind of double cross. He didn't plan it at all. He screwed us to the wall specifically *because* he doesn't have a sneaky bone in his body, and couldn't really help but tell the truth when pressed.</p><p></p><p>So, since I'm the one who pressed him, it's as much my fault as his. And naturally, my PC was the only one of the group who questioned why we were doing the five-plane boogaloo in the first place. And yes, my character is one of the people screwed to the wall by it.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6270935, member: 6669384"] There is a bit of irony in that tale, by the way. As mentioned many times, we switch DM duties. The player who just confessed to those crimes on everyone else's behalf? He was the DM who ran the scene in question. It was a railroad job, in fact, when none of the characters knew why they were going through five Elemental planes, then the Plane of Time, to retrieve the dagger while the city was still standing, instead of doing an excavation and/or dungeon-delve in the current day. We went because that was the adventure the DM was running. More over, the player/DM's PC (acting in NPC role) had planned and arranged the trip, making arrangements at key points to provide the group with information and supplies. Information and supplies that, by the way, he withheld from us when we asked early on. So the entire debacle is his fault, both in character and out, and he managed to claim non-involvement. By the way, the man, IRL, doesn't have a malicious or sneaky bone in his body. He didn't plan this as any kind of double cross. He didn't plan it at all. He screwed us to the wall specifically *because* he doesn't have a sneaky bone in his body, and couldn't really help but tell the truth when pressed. So, since I'm the one who pressed him, it's as much my fault as his. And naturally, my PC was the only one of the group who questioned why we were doing the five-plane boogaloo in the first place. And yes, my character is one of the people screwed to the wall by it. [/QUOTE]
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Community
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Why do players have the most fun when getting into trouble?
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