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General Tabletop Discussion
*Pathfinder & Starfinder
Why do players like rogues/thieves?
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<blockquote data-quote="TerraDave" data-source="post: 5845625" data-attributes="member: 22260"><p>Its the archetype(s).</p><p></p><p>I have had many thieves and rogues in my game over the years and have <em>never</em> not had at least one in play over the last 20 years. And it wasn't really mechanical details, as many of those players only had a so-so grasp of those details when they choose the class. </p><p></p><p>Rogues are sneaky, clever, skilled, possibly acrobatic, tricksters and scoundrels. Who can break the rules. And may be charmers, or total jerks (or both). They come closest (if are not always a perfect match) for a vast range of legendary and fantasy characters. </p><p></p><p>Now, people may also play for narrower mechanical reasons, but from reading above, its in many cases to the extent to which the mechanics support the archetypes that they are popular. </p><p></p><p>Also, I have seen lots of cases where "roguish" characters are popular, ie other classes but also sneakey, swashbuckling, skilled, often in combination, etc. In my current game 2 of 5 are (virtual) rogues, in the least 2 of 3 were, in a 2E one at one point <em>3 of 5 (sometimes 4)</em> were.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5845625, member: 22260"] Its the archetype(s). I have had many thieves and rogues in my game over the years and have [I]never[/I] not had at least one in play over the last 20 years. And it wasn't really mechanical details, as many of those players only had a so-so grasp of those details when they choose the class. Rogues are sneaky, clever, skilled, possibly acrobatic, tricksters and scoundrels. Who can break the rules. And may be charmers, or total jerks (or both). They come closest (if are not always a perfect match) for a vast range of legendary and fantasy characters. Now, people may also play for narrower mechanical reasons, but from reading above, its in many cases to the extent to which the mechanics support the archetypes that they are popular. Also, I have seen lots of cases where "roguish" characters are popular, ie other classes but also sneakey, swashbuckling, skilled, often in combination, etc. In my current game 2 of 5 are (virtual) rogues, in the least 2 of 3 were, in a 2E one at one point [I]3 of 5 (sometimes 4)[/I] were. [/QUOTE]
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Why do players like rogues/thieves?
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