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General Tabletop Discussion
*Pathfinder & Starfinder
Why do players like rogues/thieves?
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<blockquote data-quote="Mallus" data-source="post: 5845726" data-attributes="member: 3887"><p>I like this.</p><p></p><p>Let's combine this with what the designers are already considering: automatic success on a skill check if your ability score exceeds the DC. Tie this to class, so a Thief automatically makes a hypothetical DC 15 Stealth check if their DEX is 15+. Non-thieves would still need to roll, but would have a fair shot if they were agile, and not bogged down with situational modifiers (like wearing heavy armor).</p><p></p><p>You'd also want to grant Thieves the ability to use things like Stealth in highly unfavorable conditions -- like the middle of a fight -- where other classes couldn't. </p><p></p><p>Other classes would have similar strengths: wizards can automatically make Arcana checks (but smart fighters wouldn't be mathematically excluded from doing the same), rangers can automatically track, and so on. This would be a fairly elegant way of handling places where strongly class-related skills also reasonably qualify as general skills. </p><p></p><p>Personally, I'd refrain from making talking a class-related specialty for any class, because I prefer RPGs to be like Talking Club.</p><p></p><p>The first rule of Talking Club is: talk about Talking Club. The 2nd rules is: everybody talks!</p></blockquote><p></p>
[QUOTE="Mallus, post: 5845726, member: 3887"] I like this. Let's combine this with what the designers are already considering: automatic success on a skill check if your ability score exceeds the DC. Tie this to class, so a Thief automatically makes a hypothetical DC 15 Stealth check if their DEX is 15+. Non-thieves would still need to roll, but would have a fair shot if they were agile, and not bogged down with situational modifiers (like wearing heavy armor). You'd also want to grant Thieves the ability to use things like Stealth in highly unfavorable conditions -- like the middle of a fight -- where other classes couldn't. Other classes would have similar strengths: wizards can automatically make Arcana checks (but smart fighters wouldn't be mathematically excluded from doing the same), rangers can automatically track, and so on. This would be a fairly elegant way of handling places where strongly class-related skills also reasonably qualify as general skills. Personally, I'd refrain from making talking a class-related specialty for any class, because I prefer RPGs to be like Talking Club. The first rule of Talking Club is: talk about Talking Club. The 2nd rules is: everybody talks! [/QUOTE]
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Why do players like rogues/thieves?
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