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*Pathfinder & Starfinder
Why do players like rogues/thieves?
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<blockquote data-quote="howandwhy99" data-source="post: 5846213" data-attributes="member: 3192"><p>Assassins kill people - often contractually for money. They steal what they want, spy on everyone, lie to everyone, sneak around, set traps, use poison regularly, and are generally in it for themselves. Sounds like the iconic D&D class, no?</p><p></p><p>The trouble is, D&D is not about being a murderous lunatic who goes around stuffing everything deemed valuable in their everplunging pockets. Yeah, I know that's the catchphrase, but the game can get very dull after awhile if hack and slash is all one does. </p><p></p><p>I think rogues have become sneaky, non-law abiding fighters who dish out the most damage. That's not really their role in my game, but they aren't inept at combat either (though they are better off avoiding it). That they can be the Assassin above without the bad reputation is why I believe they are popular. No rules to follow. Do whatever we want. Take whatever we want. They are probably played more as Bandits, than single-minded killers most of the time anyways. But because of thieves' class purview I think they naturally fall into the Neutral alignment and result in a different sort of game than one based on magic use, pure fighting, clericism, and basically any other core roles available.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5846213, member: 3192"] Assassins kill people - often contractually for money. They steal what they want, spy on everyone, lie to everyone, sneak around, set traps, use poison regularly, and are generally in it for themselves. Sounds like the iconic D&D class, no? The trouble is, D&D is not about being a murderous lunatic who goes around stuffing everything deemed valuable in their everplunging pockets. Yeah, I know that's the catchphrase, but the game can get very dull after awhile if hack and slash is all one does. I think rogues have become sneaky, non-law abiding fighters who dish out the most damage. That's not really their role in my game, but they aren't inept at combat either (though they are better off avoiding it). That they can be the Assassin above without the bad reputation is why I believe they are popular. No rules to follow. Do whatever we want. Take whatever we want. They are probably played more as Bandits, than single-minded killers most of the time anyways. But because of thieves' class purview I think they naturally fall into the Neutral alignment and result in a different sort of game than one based on magic use, pure fighting, clericism, and basically any other core roles available. [/QUOTE]
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Why do players like rogues/thieves?
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