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General Tabletop Discussion
*Pathfinder & Starfinder
Why do potions heal a static number?
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<blockquote data-quote="Blackbrrd" data-source="post: 4267067" data-attributes="member: 63962"><p>Its a design rule that there are no items that buffs your stats. There aren't any effects that debuff stats either. Buffs that increase to-hit are quite rare and usually don't last longer than a round.</p><p></p><p>Personally I am taking the hint* and staying away from creating items that increases stats. Instead you can do as proposed earlier and have potions that for instance increases to-hit rating, gives you a bonus to a skill or the like.</p><p></p><p>*The hint is that your stats affects quite a lot of abilities, for instance con might change: </p><p>the amount of healing surges you have, </p><p>how many hp you have, </p><p>when you are bloodied, </p><p>how much each healing surge heals, </p><p>your fortitude defense, </p><p>con-based skills, </p><p>con based powers, </p><p>etc. </p><p>You basically have to recalculate your character each time you change a stat. This slows down the game. Therefore it is better to give for instance a buff that gives +2hit/damage until your next turn, a buff that gives +5 to any strength based skill, etc.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4267067, member: 63962"] Its a design rule that there are no items that buffs your stats. There aren't any effects that debuff stats either. Buffs that increase to-hit are quite rare and usually don't last longer than a round. Personally I am taking the hint* and staying away from creating items that increases stats. Instead you can do as proposed earlier and have potions that for instance increases to-hit rating, gives you a bonus to a skill or the like. *The hint is that your stats affects quite a lot of abilities, for instance con might change: the amount of healing surges you have, how many hp you have, when you are bloodied, how much each healing surge heals, your fortitude defense, con-based skills, con based powers, etc. You basically have to recalculate your character each time you change a stat. This slows down the game. Therefore it is better to give for instance a buff that gives +2hit/damage until your next turn, a buff that gives +5 to any strength based skill, etc. [/QUOTE]
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Why do potions heal a static number?
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