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Why do prestige classes have prerequisites?
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<blockquote data-quote="Insight" data-source="post: 1990085" data-attributes="member: 11437"><p>See, this is precisely why a lot of GMs can't deal with high level games. The rules make planning an adventure (and by consequence creating high-level NPCs) excruciatingly difficult. </p><p></p><p>But you see, you don't HAVE to go by the rules when creating NPCs, You SHOULD, but let's be honest, are the players ever going to know if your NPC doesn't have enough levels of Knowledge - Religion to qualify for that PrC? Heck, would your players even know what PrC the NPC took? Probably not in either case. So why beat yourself up trying to adhere to rules that are really designed more for the players than NPCs?</p><p></p><p>I would say, to save yourself some time, give the NPC whatever PrC you want, and make it as close as possible, especially in the crucial areas (BAB, Saves, Important Feats). Wing the rest. The time you save will enable you to work on the STORY, which is likely far more interesting than a stat block anyway.</p><p></p><p>Note: I am advocating this only for home campaigns. Certainly, all published adventures should adhere to the rules as closely as possible.</p></blockquote><p></p>
[QUOTE="Insight, post: 1990085, member: 11437"] See, this is precisely why a lot of GMs can't deal with high level games. The rules make planning an adventure (and by consequence creating high-level NPCs) excruciatingly difficult. But you see, you don't HAVE to go by the rules when creating NPCs, You SHOULD, but let's be honest, are the players ever going to know if your NPC doesn't have enough levels of Knowledge - Religion to qualify for that PrC? Heck, would your players even know what PrC the NPC took? Probably not in either case. So why beat yourself up trying to adhere to rules that are really designed more for the players than NPCs? I would say, to save yourself some time, give the NPC whatever PrC you want, and make it as close as possible, especially in the crucial areas (BAB, Saves, Important Feats). Wing the rest. The time you save will enable you to work on the STORY, which is likely far more interesting than a stat block anyway. Note: I am advocating this only for home campaigns. Certainly, all published adventures should adhere to the rules as closely as possible. [/QUOTE]
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Why do prestige classes have prerequisites?
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