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Why do prestige classes have prerequisites?
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<blockquote data-quote="Saeviomagy" data-source="post: 1990188" data-attributes="member: 5890"><p>D&D does not assume that your DM is any good. The game has been designed for bad DMs. Even a bad DM can run a workable game by sticking to the rules.</p><p></p><p>Prestige classes are supposed to be something you work at, that is accessable to someone with the right talents. If your DM is less than stellar, he doesn't have the time to run an individual quest or storyline that involves YOU becoming a loremaster. He doesn't have an organisation worked into the campaign. He doesn't keep an eye on your stats and he doesn't present you with an opportunity to get into such a group.</p><p></p><p>So instead, the prerequisites make you have the right talents.</p><p></p><p>View the prerequisites as what they are - a mechanic for when you don't have the time to craft a story about getting into the PrC. If a character would be perfect (like a sorceror with invisibility, alter self and lots of ranks of move silent who kills people in a sneaky way for money) feel free to drop the prerequisites or replace them with something else (for instance - a dwarven defender needs dodge, endurance and toughness. I'd allow in someone with combat expertise, a con of 22 and great fortitude - it represents a quick, tough fighter).</p><p></p><p>And when you don't have the time use the prerequisites.</p><p></p><p>And forget about all that garbage that "a dwarf would never teach a non-dwarf X". Rubbish they wouldn't. I daresay if you've got a dwarven defender in the party, he'd be perfectly willing to instruct one of his party members.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1990188, member: 5890"] D&D does not assume that your DM is any good. The game has been designed for bad DMs. Even a bad DM can run a workable game by sticking to the rules. Prestige classes are supposed to be something you work at, that is accessable to someone with the right talents. If your DM is less than stellar, he doesn't have the time to run an individual quest or storyline that involves YOU becoming a loremaster. He doesn't have an organisation worked into the campaign. He doesn't keep an eye on your stats and he doesn't present you with an opportunity to get into such a group. So instead, the prerequisites make you have the right talents. View the prerequisites as what they are - a mechanic for when you don't have the time to craft a story about getting into the PrC. If a character would be perfect (like a sorceror with invisibility, alter self and lots of ranks of move silent who kills people in a sneaky way for money) feel free to drop the prerequisites or replace them with something else (for instance - a dwarven defender needs dodge, endurance and toughness. I'd allow in someone with combat expertise, a con of 22 and great fortitude - it represents a quick, tough fighter). And when you don't have the time use the prerequisites. And forget about all that garbage that "a dwarf would never teach a non-dwarf X". Rubbish they wouldn't. I daresay if you've got a dwarven defender in the party, he'd be perfectly willing to instruct one of his party members. [/QUOTE]
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Why do prestige classes have prerequisites?
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