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Why do RPGs have rules?
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<blockquote data-quote="MGibster" data-source="post: 9007567" data-attributes="member: 4534"><p>I'm almost positive I read the introduction to an RPG from many years ago that uses the very same example of children playing an imagination game. Except they wrote that the rules provide you with a guideline on how to handle who got shot instead of arguing about whether or not the person got shot. </p><p></p><p>I suppose we should start with the fact that role playing games as we know them grew out of table top war gaming. And if you're unfamliar with table top war gaming, they often have a copious amount of rules. Sometimes they're very complicated. And I'll have to echo what's already been said, it's a role playing <strong>game</strong>, and games have rules. Even the kids who play imagination games have an unwritten set of rules they're following. Imagine trying to play chess and suddenly your opponent decides the queen can move like a knight or all his pawns can move like the queen.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9007567, member: 4534"] I'm almost positive I read the introduction to an RPG from many years ago that uses the very same example of children playing an imagination game. Except they wrote that the rules provide you with a guideline on how to handle who got shot instead of arguing about whether or not the person got shot. I suppose we should start with the fact that role playing games as we know them grew out of table top war gaming. And if you're unfamliar with table top war gaming, they often have a copious amount of rules. Sometimes they're very complicated. And I'll have to echo what's already been said, it's a role playing [B]game[/B], and games have rules. Even the kids who play imagination games have an unwritten set of rules they're following. Imagine trying to play chess and suddenly your opponent decides the queen can move like a knight or all his pawns can move like the queen. [/QUOTE]
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