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<blockquote data-quote="AbdulAlhazred" data-source="post: 9008465" data-attributes="member: 82106"><p>Yes, I don't think that this is equivalent to the Stonetop play I was discussing (and I only covered a part of our play that was focused on that one event). The interactions between the various characters in Stonetop (and this is our FIRST SESSION, though we did a brief chargen discussion a few weeks ago) is reasonably nuanced. Tober is concerned about Meda's meddling in 'things best left alone', but he ended up giving Jenfir to her to take care of, as they are on friendly terms and he had another urgent crisis to deal with (some of his parent's goats I believe). The 2 other PCs seem to be pretty buddy buddy (they were dealing with a more serious issue) but several factors came up with them. One character has a major rival, whom we were able to get to head up the Jenfir's Mother rescue mission, after we cleared everything with the town elders (some politics, we learned that one of the elders, the seer, while actually a child, is a bit of a pill). Basically the whole game, in all its details, is pretty much this web of interactions. The elders were happy to send out Marshal Berkhard's rival, as they clearly see how this helps the rivalry (either the guy dies, or at least he's out of their hair for a few days). Meda is now tangled up in it by promising Jenfir they will rescue her mother, but who knows if that will come off! She's put Ifrhys in danger, and manipulated him when she's not at all interested in him. </p><p></p><p>I mean, it feels much more like authentic roles than what you will get in more classic games, and none of the situation or action is really generated out of "setting logic." In fact, it was Meda using "Know Things" and getting a 6 which (in game mechanical terms) caused the GM to invent the fact that the raiders are 'reaping' and that we must distract them. The existence and nature of Jenfir was a mix of GM input (an initial suggestion that Tober's parents, the town goatherds could get help if we acquired a new goatherd from the Hillfolk, this is already based on Tober's backstory) which [USER=71235]@niklinna[/USER] then picked up on. Jenfir is presumably this potential goatherd, or maybe one of her family is, I guess we'll see how that plays out. There's a whole other "killer wasps" thing that is also playing out, which came into being as part of one of our character's backstory, plus another thread we picked up that resulted in Haf using a miracle to heal a child, who now appears to be somehow bonded to Haf or somehow connected with Haf's god (Pelor basically). </p><p></p><p>This is all built on character backstory, NPCs we invented as part of our chargen (which includes fleshing out the town a bit, no specific NPCs are canonically present in the town, we made them all up) and a couple questions we answered that the GM asked us. There is a modest bit of input from the general Stonetop setting lore, which suggests the nature of the milieu, the existence of the Forest filled with danger (wasps in our case), the existence of 'hillfolk', etc. The setting states that there are 'town elders', but who they are, how you get to be one, etc. is entirely open. Likewise Berhard's position as the marshal is dictated by his playbook, etc. You will definitely end up with similar incarnations of Stonetop in every game, but the details are pretty wide open. While there are a few potential "explore this location" references on the area map, we would likely only venture to specific places because we've developed some information linking them to our personal goals or whatever. Like Meda's goal, currently, is to find her missing father. Nothing in our first session related directly to that, but I'm sure some clue, rumor, etc. will appear before too long.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9008465, member: 82106"] Yes, I don't think that this is equivalent to the Stonetop play I was discussing (and I only covered a part of our play that was focused on that one event). The interactions between the various characters in Stonetop (and this is our FIRST SESSION, though we did a brief chargen discussion a few weeks ago) is reasonably nuanced. Tober is concerned about Meda's meddling in 'things best left alone', but he ended up giving Jenfir to her to take care of, as they are on friendly terms and he had another urgent crisis to deal with (some of his parent's goats I believe). The 2 other PCs seem to be pretty buddy buddy (they were dealing with a more serious issue) but several factors came up with them. One character has a major rival, whom we were able to get to head up the Jenfir's Mother rescue mission, after we cleared everything with the town elders (some politics, we learned that one of the elders, the seer, while actually a child, is a bit of a pill). Basically the whole game, in all its details, is pretty much this web of interactions. The elders were happy to send out Marshal Berkhard's rival, as they clearly see how this helps the rivalry (either the guy dies, or at least he's out of their hair for a few days). Meda is now tangled up in it by promising Jenfir they will rescue her mother, but who knows if that will come off! She's put Ifrhys in danger, and manipulated him when she's not at all interested in him. I mean, it feels much more like authentic roles than what you will get in more classic games, and none of the situation or action is really generated out of "setting logic." In fact, it was Meda using "Know Things" and getting a 6 which (in game mechanical terms) caused the GM to invent the fact that the raiders are 'reaping' and that we must distract them. The existence and nature of Jenfir was a mix of GM input (an initial suggestion that Tober's parents, the town goatherds could get help if we acquired a new goatherd from the Hillfolk, this is already based on Tober's backstory) which [USER=71235]@niklinna[/USER] then picked up on. Jenfir is presumably this potential goatherd, or maybe one of her family is, I guess we'll see how that plays out. There's a whole other "killer wasps" thing that is also playing out, which came into being as part of one of our character's backstory, plus another thread we picked up that resulted in Haf using a miracle to heal a child, who now appears to be somehow bonded to Haf or somehow connected with Haf's god (Pelor basically). This is all built on character backstory, NPCs we invented as part of our chargen (which includes fleshing out the town a bit, no specific NPCs are canonically present in the town, we made them all up) and a couple questions we answered that the GM asked us. There is a modest bit of input from the general Stonetop setting lore, which suggests the nature of the milieu, the existence of the Forest filled with danger (wasps in our case), the existence of 'hillfolk', etc. The setting states that there are 'town elders', but who they are, how you get to be one, etc. is entirely open. Likewise Berhard's position as the marshal is dictated by his playbook, etc. You will definitely end up with similar incarnations of Stonetop in every game, but the details are pretty wide open. While there are a few potential "explore this location" references on the area map, we would likely only venture to specific places because we've developed some information linking them to our personal goals or whatever. Like Meda's goal, currently, is to find her missing father. Nothing in our first session related directly to that, but I'm sure some clue, rumor, etc. will appear before too long. [/QUOTE]
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