Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 9008837" data-attributes="member: 85870"><p>This, this right here? This is BY FAR the most difficult idea to shake coming from "trad" play styles. The notion of "the world the characters live in," that it somehow has its own independent existence outside the shared space of play. </p><p></p><p>The fact that the GM can spout fountains of lore surrounding it, can mentally connect wide swaths of contrived history and NPCs and their actions and landscapes and maps, etc., etc., somehow innately transforms this fictional creation of the mind of the GM into a "real place", with "immutable facts."</p><p></p><p>When really it's just because it's assumed that the GM is allowed to introduce their version of the fiction at will, without any prior consent. It's not any less fictional just because the GM holds a privileged space and function in introducing the assumed "truths" of the fiction.</p><p></p><p>This grounding assumption about the way the "living world" should take on a life of its own, and now has its own independent existence "above and outside" the more immediate fiction being generated in play is insidiously difficult to get away from.</p><p></p><p>This was by far the hardest conceptual barrier for me to overcome in really understanding PbtA / Story Now play.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9008837, member: 85870"] This, this right here? This is BY FAR the most difficult idea to shake coming from "trad" play styles. The notion of "the world the characters live in," that it somehow has its own independent existence outside the shared space of play. The fact that the GM can spout fountains of lore surrounding it, can mentally connect wide swaths of contrived history and NPCs and their actions and landscapes and maps, etc., etc., somehow innately transforms this fictional creation of the mind of the GM into a "real place", with "immutable facts." When really it's just because it's assumed that the GM is allowed to introduce their version of the fiction at will, without any prior consent. It's not any less fictional just because the GM holds a privileged space and function in introducing the assumed "truths" of the fiction. This grounding assumption about the way the "living world" should take on a life of its own, and now has its own independent existence "above and outside" the more immediate fiction being generated in play is insidiously difficult to get away from. This was by far the hardest conceptual barrier for me to overcome in really understanding PbtA / Story Now play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top