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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9008889" data-attributes="member: 82106"><p>Right, so, it is interesting to think about what would happen? Its actually an easy trap to fall into, at least for me. Like, my high level AD&D wizard, Questioner. Questioner is basically an optimization of the most successful possible operational approach to AD&D Magic User play. Its simply an accumulation of such optimizations, carrying exactly the most potent items I could acquire or make, and using the most effective possible tactics in all situations. NO other consideration ever enters into that play! I mean, sure, the character has a sort of 'personality' and a kind of nebulous goal 'learn everything', lol. He doesn't have a homeland, a family, nothing. I mean, in YEARS of play no consequent personal decisions were made, nothing was discovered about his character, etc. I mean, maybe at some point he did some kind act or whatever it was, I don't remember, but that's just it, I don't remember, it wasn't relevant. I can tell you about a bunch of adventures the character went on, and name the other characters involved in many of them (dimly, its been 30 years since we played those characters) but nothing else.</p><p></p><p>I already know more about my Stonetop character, Meda. That was session one, and we didn't even get out of the 'town phase' yet! If I simply took Meda and said "what will make my character the most operationally effective right now" and did that thing, and repeated it over and over, I'd just be stuck in a loop of banging into basically the same situations over and over. Undoubtedly my character would get XP, so I would advance in level, right? But what is the point? There's no externally constructed setting to explore. Much of what challenges us is being generated out of the consequences of these choices, like convincing Ifrhys, or healing Ragan. Haf now has an acolyte, whatever that means, and I'm guessing Meda will have either a guilt complex and maybe angry relatives, or an unwanted love interest or something. Now, its interesting that I scan this as 'unwanted' too, because that's a purely visceral reaction, like what the author of [USER=7036985]@andreszarta[/USER] 's friends blog is talking about.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9008889, member: 82106"] Right, so, it is interesting to think about what would happen? Its actually an easy trap to fall into, at least for me. Like, my high level AD&D wizard, Questioner. Questioner is basically an optimization of the most successful possible operational approach to AD&D Magic User play. Its simply an accumulation of such optimizations, carrying exactly the most potent items I could acquire or make, and using the most effective possible tactics in all situations. NO other consideration ever enters into that play! I mean, sure, the character has a sort of 'personality' and a kind of nebulous goal 'learn everything', lol. He doesn't have a homeland, a family, nothing. I mean, in YEARS of play no consequent personal decisions were made, nothing was discovered about his character, etc. I mean, maybe at some point he did some kind act or whatever it was, I don't remember, but that's just it, I don't remember, it wasn't relevant. I can tell you about a bunch of adventures the character went on, and name the other characters involved in many of them (dimly, its been 30 years since we played those characters) but nothing else. I already know more about my Stonetop character, Meda. That was session one, and we didn't even get out of the 'town phase' yet! If I simply took Meda and said "what will make my character the most operationally effective right now" and did that thing, and repeated it over and over, I'd just be stuck in a loop of banging into basically the same situations over and over. Undoubtedly my character would get XP, so I would advance in level, right? But what is the point? There's no externally constructed setting to explore. Much of what challenges us is being generated out of the consequences of these choices, like convincing Ifrhys, or healing Ragan. Haf now has an acolyte, whatever that means, and I'm guessing Meda will have either a guilt complex and maybe angry relatives, or an unwanted love interest or something. Now, its interesting that I scan this as 'unwanted' too, because that's a purely visceral reaction, like what the author of [USER=7036985]@andreszarta[/USER] 's friends blog is talking about. [/QUOTE]
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