Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 9008996" data-attributes="member: 6787650"><p>This is true. Ultimately there's no fundamental distinction between canonizing information at the point where it's known to two people (No Myth) and canonizing it earlier, perhaps before it's known even to one person (blorb). Neither is objectively superior, but it's fine to prefer one or the other.</p><p></p><p>Quoting <a href="https://idiomdrottning.org/realism-and-blorb" target="_blank">Realism and blorb</a></p><p></p><p><em>The blorb and the gloracle are game components (another word for game components is “ludemes”). The blorb is the make-believe world we play in, the gloracle the set of rules, prep, principles and die rolls we use to give us answers about that blorb world.</em></p><p><em></em></p><p><em>A subset of the game’s make-believery is known to two or more participants. Let’s come up with a word for it, the SIS maybe. (Stay in school!)</em></p><p><em></em></p><p><em>If you think of this No Myth style SIS as the entirety of the “game state” and then a blorb DM starts talking about their more wider, blorby definition of “game state”, you are gonna have a hard time.</em></p><p><em></em></p><p><em>In No Myth, the SIS is a very important ludeme. The act of telling makes it real. To bring it back to the example of the hunt for criminal above, once the players have learned where the criminal is, then that location becomes fixed and real. That’s all fine in a No Myth game, that’s just how a No Myth game works.</em></p><p><em></em></p><p><em>In a blorby game, the rules for fixing/canonizing the location of the criminal (or any other entity) happens earlier, that’s all. There are some principles to follow. Why anyone would want to play blorby instead of No Myth?</em></p><p><em></em></p><p><em>I can’t explain why.</em></p><p><em></em></p><p><em>I just love it.</em></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9008996, member: 6787650"] This is true. Ultimately there's no fundamental distinction between canonizing information at the point where it's known to two people (No Myth) and canonizing it earlier, perhaps before it's known even to one person (blorb). Neither is objectively superior, but it's fine to prefer one or the other. Quoting [URL='https://idiomdrottning.org/realism-and-blorb']Realism and blorb[/URL] [I]The blorb and the gloracle are game components (another word for game components is “ludemes”). The blorb is the make-believe world we play in, the gloracle the set of rules, prep, principles and die rolls we use to give us answers about that blorb world. A subset of the game’s make-believery is known to two or more participants. Let’s come up with a word for it, the SIS maybe. (Stay in school!) If you think of this No Myth style SIS as the entirety of the “game state” and then a blorb DM starts talking about their more wider, blorby definition of “game state”, you are gonna have a hard time. In No Myth, the SIS is a very important ludeme. The act of telling makes it real. To bring it back to the example of the hunt for criminal above, once the players have learned where the criminal is, then that location becomes fixed and real. That’s all fine in a No Myth game, that’s just how a No Myth game works. In a blorby game, the rules for fixing/canonizing the location of the criminal (or any other entity) happens earlier, that’s all. There are some principles to follow. Why anyone would want to play blorby instead of No Myth? I can’t explain why. I just love it.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top