Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9009194" data-attributes="member: 82106"><p>Well, its a bit of an odd blog, with its terminology and the odd statement about the techniques it discusses being in use in RPGs since "the seventies or earlier." (No actually!) but fair enough. "Blorb" is just classic Gygaxian and post-Gygaxian (Trad, Neo-Trad) RPG play, though its unclear if 'Higher Myth' Narrativist play would also be covered by this term (and Narrativist play is not limited to Low Myth!). This is kind of way standard terminology is nice. </p><p></p><p>I don't follow what the desire is to introduce a term for "fiction that is not a GM secret" either. However I would note that there's no real difference between types of games, high or low myth here, things are known to two or more people when they are introduced at the table, never before! This "talking about a wider game state" can only indicate one thing, the one canonically forbidden thing in low myth play, that one of the participants rules out the possibility of resolving some game situation in a certain way on the basis of something no other participant knows about. </p><p></p><p>I think the author here is also rather short of knowledge of, or fails to explicate, important aspects of the distinctions he's trying to make. It is untrue that GMs in Low Myth play simply decide everything on the fly based on some judgment, there are necessarily important constraints, they have to do so with integrity, and they also may have to do so WRT some other mechanical constraints, like in PbtA games the GM doesn't arbitrarily get to introduce stuff, it only happens in terms of framing scenes and/or making moves. The players can OFTEN constrain how and when the later happens, and so can dice! In some games it may require GM resources to do so, the existence of certain attributes in the fiction (aspects being a popular implementation), etc. This is all pretty important stuff.</p><p></p><p>I mean, what your quoting is fine in the sense of just being a statement equivalent to "I like High Myth classic GM-Derived Fiction play." It just doesn't say much else! As for the blog... I'm not sure I grok the authors fascination with fairly esoteric philosophical questions. It seems fairly unrelated to the question of the initial post of the thread (though I guess we could argue about the differences in 'unwelcome thing introduction' WRT ones position on game state and rules). I think the "clouds, boxes, and arrows" style of discussion that is meatier than this one though, but that's just my preference.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9009194, member: 82106"] Well, its a bit of an odd blog, with its terminology and the odd statement about the techniques it discusses being in use in RPGs since "the seventies or earlier." (No actually!) but fair enough. "Blorb" is just classic Gygaxian and post-Gygaxian (Trad, Neo-Trad) RPG play, though its unclear if 'Higher Myth' Narrativist play would also be covered by this term (and Narrativist play is not limited to Low Myth!). This is kind of way standard terminology is nice. I don't follow what the desire is to introduce a term for "fiction that is not a GM secret" either. However I would note that there's no real difference between types of games, high or low myth here, things are known to two or more people when they are introduced at the table, never before! This "talking about a wider game state" can only indicate one thing, the one canonically forbidden thing in low myth play, that one of the participants rules out the possibility of resolving some game situation in a certain way on the basis of something no other participant knows about. I think the author here is also rather short of knowledge of, or fails to explicate, important aspects of the distinctions he's trying to make. It is untrue that GMs in Low Myth play simply decide everything on the fly based on some judgment, there are necessarily important constraints, they have to do so with integrity, and they also may have to do so WRT some other mechanical constraints, like in PbtA games the GM doesn't arbitrarily get to introduce stuff, it only happens in terms of framing scenes and/or making moves. The players can OFTEN constrain how and when the later happens, and so can dice! In some games it may require GM resources to do so, the existence of certain attributes in the fiction (aspects being a popular implementation), etc. This is all pretty important stuff. I mean, what your quoting is fine in the sense of just being a statement equivalent to "I like High Myth classic GM-Derived Fiction play." It just doesn't say much else! As for the blog... I'm not sure I grok the authors fascination with fairly esoteric philosophical questions. It seems fairly unrelated to the question of the initial post of the thread (though I guess we could argue about the differences in 'unwelcome thing introduction' WRT ones position on game state and rules). I think the "clouds, boxes, and arrows" style of discussion that is meatier than this one though, but that's just my preference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top