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Why do RPGs have rules?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9009385" data-attributes="member: 6787650"><p>Presumably that's just so we can avoid the argument over whether Braunsteins, Free Kriegspiel, Coventry, and other role-playing activities count as role-playing games. For our purposes it doesn't matter whether the 70s or the 50s are the origin: the point is, the techniques aren't new.</p><p></p><p>Apropos of "unwelcome truths that no vigorous creative agreement would ever have produced", I heard a funny story today:</p><p></p><p><em>Me: In a different game, I once had the joy of watching a Jotun Herse become so enraged and berserk that he CUT HIS OWN LEG OFF for lack of a better target to vent his wrath upon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /></em></p><p><em></em></p><p><em>Person A: Heh. Ask [Person B] about accidental amputation at GenCon. We were ready to start calling him Tripod</em></p><p><em></em></p><p><em>Me: [Person B], what happened?</em></p><p><em></em></p><p><em>Person B: Rolled three 18s back to back severing my character's leg in the first attack roll of the game for triple damage with my own sword. It was brutal and funny. My character had his leg regrown but kept the bones. Sean is going to turn it into a DF magic item at some point.</em></p><p></p><p>I started wondering why I got so much joy out of the story and immediately concluded that it was an unwelcome and unexpected truth that would not have been produced by vigorous creative agreement, and that maybe that has some relationship to the paradigm of "humor" as "unexpected truths that produce a moment of insight".</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9009385, member: 6787650"] Presumably that's just so we can avoid the argument over whether Braunsteins, Free Kriegspiel, Coventry, and other role-playing activities count as role-playing games. For our purposes it doesn't matter whether the 70s or the 50s are the origin: the point is, the techniques aren't new. Apropos of "unwelcome truths that no vigorous creative agreement would ever have produced", I heard a funny story today: [I]Me: In a different game, I once had the joy of watching a Jotun Herse become so enraged and berserk that he CUT HIS OWN LEG OFF for lack of a better target to vent his wrath upon. :-P Person A: Heh. Ask [Person B] about accidental amputation at GenCon. We were ready to start calling him Tripod Me: [Person B], what happened? Person B: Rolled three 18s back to back severing my character's leg in the first attack roll of the game for triple damage with my own sword. It was brutal and funny. My character had his leg regrown but kept the bones. Sean is going to turn it into a DF magic item at some point.[/I] I started wondering why I got so much joy out of the story and immediately concluded that it was an unwelcome and unexpected truth that would not have been produced by vigorous creative agreement, and that maybe that has some relationship to the paradigm of "humor" as "unexpected truths that produce a moment of insight". [/QUOTE]
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