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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9009431" data-attributes="member: 23751"><p>I think this is close, but not exactly on point. The rule are not there primarily to say no, but are there to constrain. For example, in D&D you are only one race. This isn't a rule to say no to players who want to play more than one race, but rather a constraint that aligns with the designers vision of a game where like the real world, you are one race. It's the same with clerics getting divine spells, divine spells being a thing and so on. </p><p></p><p>That's not to say that there are no rules that exist to say no to a player, but those are not the primary or even secondary purpose of the existence of rules.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9009431, member: 23751"] I think this is close, but not exactly on point. The rule are not there primarily to say no, but are there to constrain. For example, in D&D you are only one race. This isn't a rule to say no to players who want to play more than one race, but rather a constraint that aligns with the designers vision of a game where like the real world, you are one race. It's the same with clerics getting divine spells, divine spells being a thing and so on. That's not to say that there are no rules that exist to say no to a player, but those are not the primary or even secondary purpose of the existence of rules. [/QUOTE]
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Why do RPGs have rules?
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