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Why do RPGs have rules?
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<blockquote data-quote="aramis erak" data-source="post: 9009486" data-attributes="member: 6779310"><p>You left out John Wick... <em><u>Houses of the Blooded</u></em> and <em><u>Blood & Honor</u></em> have mechanics entirely focused upon "who decides"...</p><p>If something is in doubt, and suitable for rolling for it, either by other rules, or because the GM thinks it would be a good thing to decide, the GM calls for the risk test. Everyone with stake in the fundamental question (limit one GM character or one scenic feature) generates a dice pool, secretly sets aside some, then rolls the remainder. Highest roller answers the fundamental risk question. Everyone with a 10 or more and dice set aside gets to "yes, and"/"yes, but" in descending roll order; high roller gets one time per die set aside, others per two dice. Anyone in stakes is also subject to being affected in the secondary commentary.</p><p>There are specific rules for combat; the lethal katana trope is used as setting enforcement in B&H - but can be overridden with those yes, but/and statements. (If not modified, a Katana defaults to killing outright; killing an unnamed character with a katana is automatic; an action, not a risk.) </p><p></p><p>B&H is a very fun game with the right people. My first run of it was with good people. My last one had a toxic player, and turned very dark very quick, to the point of discontinuing gaming with him, violating the agreed upon lines/veils.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9009486, member: 6779310"] You left out John Wick... [I][U]Houses of the Blooded[/U][/I] and [I][U]Blood & Honor[/U][/I] have mechanics entirely focused upon "who decides"... If something is in doubt, and suitable for rolling for it, either by other rules, or because the GM thinks it would be a good thing to decide, the GM calls for the risk test. Everyone with stake in the fundamental question (limit one GM character or one scenic feature) generates a dice pool, secretly sets aside some, then rolls the remainder. Highest roller answers the fundamental risk question. Everyone with a 10 or more and dice set aside gets to "yes, and"/"yes, but" in descending roll order; high roller gets one time per die set aside, others per two dice. Anyone in stakes is also subject to being affected in the secondary commentary. There are specific rules for combat; the lethal katana trope is used as setting enforcement in B&H - but can be overridden with those yes, but/and statements. (If not modified, a Katana defaults to killing outright; killing an unnamed character with a katana is automatic; an action, not a risk.) B&H is a very fun game with the right people. My first run of it was with good people. My last one had a toxic player, and turned very dark very quick, to the point of discontinuing gaming with him, violating the agreed upon lines/veils. [/QUOTE]
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