Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9009506" data-attributes="member: 6779310"><p>You're running up against a phenomenon that is conflating several different goals of play... some incompatible with each other.</p><p></p><p>For some, it's a seeking of some fantasy desire to be fulfilled, a "What would I do if...."</p><p>For some, it's a game to be won or lost.</p><p>For some, it's a game of pushing your luck.</p><p>For some it's a way of resolving items not agreed to.§ </p><p>For some, it's merely inspiration for freeform collective storytelling.</p><p>For some, it's still miniatures wargaming in campaign mode - fights and just enough narrative to get from one to the next.</p><p></p><p>§: this is actually several things, as it can be mechanicalizing ...</p><ul> <li data-xf-list-type="ul">Narrative control (who gets to decide the thing)</li> <li data-xf-list-type="ul">Success </li> <li data-xf-list-type="ul">quality of success/failure</li> <li data-xf-list-type="ul">cost of success</li> <li data-xf-list-type="ul">effect of failure</li> <li data-xf-list-type="ul">Who gets "screen time"...</li> </ul><p>Now, I love me boxes to put things in... but some storygames go well away from the core tropes of RPGs, such as exclusive character control and character scale, and the lack of individual winner.</p><p></p><p><em><u>Once Upon A Time</u></em> is a game that generates a story when played. But it has no personal ownership of any characters in story. It has no success/failure determination. It does have pure narrative control, basically by hijacking the narration when an item for which you have a card is mentioned. First one out wins. </p><p></p><p><em><u>Aye, Dark Overlord</u></em> is a game of telling why you failed as a minion. It lacks the continuity of most RPGs, but you're going to hear several stories in a single play. Each with a narration (ideally in character), and hazards thrown in by others.</p><p></p><p><em><u>Hobbit Tales from the Green Dragon Inn</u></em> is another storygame that isn't an RPG; the play is similar to ADO... but it's tolkien themed. Too bad it's out of print.</p><p></p><p>There are others, too... they take the game element.... and the story element, but are they Roleplaying? ADO and HT are in character... and <em><u>The Extraordinary Adventures of Baron Munchausen</u></em>... they're close, but one doesn't hear of TEAoBM as a campaign game much... and one seldom hears of D&D as a Push Your Luck dungeon crawler with new characters every session... but both have been used for those oddities by unusual people.</p><p></p><p>There's no single taxonomy that makes the RPG market into a "There is as clear single winner" situation; different games are aiming at different play-goals. Not-D&D is successful by being Not D&D, by doing other things.</p><p></p><p>And some, by doing some D&D things better than D&D while not doing other things that D&D does okay at.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9009506, member: 6779310"] You're running up against a phenomenon that is conflating several different goals of play... some incompatible with each other. For some, it's a seeking of some fantasy desire to be fulfilled, a "What would I do if...." For some, it's a game to be won or lost. For some, it's a game of pushing your luck. For some it's a way of resolving items not agreed to.§ For some, it's merely inspiration for freeform collective storytelling. For some, it's still miniatures wargaming in campaign mode - fights and just enough narrative to get from one to the next. §: this is actually several things, as it can be mechanicalizing ... [LIST] [*]Narrative control (who gets to decide the thing) [*]Success [*]quality of success/failure [*]cost of success [*]effect of failure [*]Who gets "screen time"... [/LIST] Now, I love me boxes to put things in... but some storygames go well away from the core tropes of RPGs, such as exclusive character control and character scale, and the lack of individual winner. [I][U]Once Upon A Time[/U][/I] is a game that generates a story when played. But it has no personal ownership of any characters in story. It has no success/failure determination. It does have pure narrative control, basically by hijacking the narration when an item for which you have a card is mentioned. First one out wins. [I][U]Aye, Dark Overlord[/U][/I] is a game of telling why you failed as a minion. It lacks the continuity of most RPGs, but you're going to hear several stories in a single play. Each with a narration (ideally in character), and hazards thrown in by others. [I][U]Hobbit Tales from the Green Dragon Inn[/U][/I] is another storygame that isn't an RPG; the play is similar to ADO... but it's tolkien themed. Too bad it's out of print. There are others, too... they take the game element.... and the story element, but are they Roleplaying? ADO and HT are in character... and [I][U]The Extraordinary Adventures of Baron Munchausen[/U][/I]... they're close, but one doesn't hear of TEAoBM as a campaign game much... and one seldom hears of D&D as a Push Your Luck dungeon crawler with new characters every session... but both have been used for those oddities by unusual people. There's no single taxonomy that makes the RPG market into a "There is as clear single winner" situation; different games are aiming at different play-goals. Not-D&D is successful by being Not D&D, by doing other things. And some, by doing some D&D things better than D&D while not doing other things that D&D does okay at. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top