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Why do RPGs have rules?
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<blockquote data-quote="aramis erak" data-source="post: 9010189" data-attributes="member: 6779310"><p>If the GM says, "These are the rules" and the player agrees to them, both.</p><p></p><p>There is an implicit social contract to a game group - that they're there for some combination of hanging out, telling a story, playing a game, and usually, the intersection of those.</p><p></p><p>If any party is insincere or outright deceptive about consent, it can create serious strains.</p><p></p><p>For persons like myself, who judge characters based upon understanding the meanings of the scores, playing according to rules is essential for me to not stress out. (This is even more true for me as a GM than as a player.) Not that I don't houserule... but my reference sheets for a given game make note (usually by purple text) anything changed from the reference edition (including obvious errata items such as misplaced decimals or missing entries). When I'm playing, rather than running, I expect to know if any of my character's abilities are affected by houserules <em><u>before I take them</u></em>.</p><p></p><p>You're leaving out the player implied consent. Now, if the player shows up with a character outside the GM's expressed preferences, a problem exists, and the reaction of the rest of the group likely matters... if everyone else says, "WTF, dude!" at the offending player, the GM can likely say no. If, instead, the group, or at least most, say, "Hey, let him play it!" it's iffy; if several say, "Let him play it or I walk," all the rules provided authority goes out the window...</p><p></p><p>Not going to be that hard, now that they going to be using the same system, and it's level-based, with Cobra Commander being 15th level+... on the other hand, a Cobra Commando is that much easier... as is a Autobot/Decepticon.</p><p></p><p>Renegade doing the kids series RPGs (Transformers, GI Joe, MLP, and Power Rangers may be forming a "fifth column" situation, like Palladium in the late 80s to mid 90s - played widely, but often by groups who had only played that ecosystem.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9010189, member: 6779310"] If the GM says, "These are the rules" and the player agrees to them, both. There is an implicit social contract to a game group - that they're there for some combination of hanging out, telling a story, playing a game, and usually, the intersection of those. If any party is insincere or outright deceptive about consent, it can create serious strains. For persons like myself, who judge characters based upon understanding the meanings of the scores, playing according to rules is essential for me to not stress out. (This is even more true for me as a GM than as a player.) Not that I don't houserule... but my reference sheets for a given game make note (usually by purple text) anything changed from the reference edition (including obvious errata items such as misplaced decimals or missing entries). When I'm playing, rather than running, I expect to know if any of my character's abilities are affected by houserules [I][U]before I take them[/U][/I]. You're leaving out the player implied consent. Now, if the player shows up with a character outside the GM's expressed preferences, a problem exists, and the reaction of the rest of the group likely matters... if everyone else says, "WTF, dude!" at the offending player, the GM can likely say no. If, instead, the group, or at least most, say, "Hey, let him play it!" it's iffy; if several say, "Let him play it or I walk," all the rules provided authority goes out the window... Not going to be that hard, now that they going to be using the same system, and it's level-based, with Cobra Commander being 15th level+... on the other hand, a Cobra Commando is that much easier... as is a Autobot/Decepticon. Renegade doing the kids series RPGs (Transformers, GI Joe, MLP, and Power Rangers may be forming a "fifth column" situation, like Palladium in the late 80s to mid 90s - played widely, but often by groups who had only played that ecosystem. [/QUOTE]
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