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Why do RPGs have rules?
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<blockquote data-quote="loverdrive" data-source="post: 9010572" data-attributes="member: 7027139"><p>MC doesn't say "no" (this reminds me, I probably shouldn't do translations in the middle of a night just because I found a cool font that only supports latinic), MC describes what consequences an action would have, and if the <em>player</em> likes them, the play just continues. Otherwise, Duel! rules are invoked.</p><p></p><p>Swashbuckling! works like this:</p><p>Jo: I want to leap from the balcony where we are standing to the chandelier, swing across and exit through the tall windows.</p><p>MC: Sure. You make your escape, and find yourself on the wall of the fort, everyone else is scrambling to pursuit you. What ya gonna do?</p><p></p><p>or</p><p></p><p>Jo: I want to leap from the balcony where we are standing to the chandelier, swing across and exit through the tall windows.</p><p>MC: If you do that, Lorenzo will draw his pistol and shoot the rope! You are not escaping him <em>this</em> easily.</p><p>Jo: That actually sounds pretty badass!</p><p>MC: You plummet down, the chandelier crushes a bunch of soldiers under its weight, but you are unharmed. Lorenzo jumps over the balcony, and engages you in a fight! What ya gonna do?</p><p></p><p>or</p><p></p><p>Jo: I want to leap from the balcony where we are standing to the chandelier, swing across and exit through the tall windows.</p><p>MC: If you do that, Lorenzo will draw his pistol and shoot the rope! You are not escaping him <em>this</em> easily.</p><p>Jo: Nah, ain't happening. He shoots like a dairy farmer (implied: challenging MC to a duel)</p><p>MC: How appropriate, you move like a cow.</p><p>[...]</p><p>Flo: Sorry, MC, Jo was wittier.</p><p>Jo: So, anyway, I swing on the chandelier and disappear through the tall windows. See you later, Lorenzo! You'll never catch Jo the Jolly!</p><p></p><p></p><p>I think there's two factors that distinguish a "normal" decision from a ruling (at least one needs to apply):</p><ol> <li data-xf-list-type="ol">A ruling breaks, or at least, bends the rules<ol> <li data-xf-list-type="ol"><em>Player: "I cast Heal Wounds on myself"<br /> GM: "OK, restore 1d8 HP"</em><br /> is <em>not</em> a ruling, it's just applying rules</li> <li data-xf-list-type="ol"><em>Player: "I cast Heal Wounds on myself"<br /> GM: "You just fell four stories, you are dizzy, your head is spinning, you barely have strength to breathe, yet alone do magic. Make a Constitution check, DC 15 first."<br /> is</em> a ruling, as normal rules don't require any con check</li> </ol></li> <li data-xf-list-type="ol">A ruling is presumed to be consistent, even if the situation where it would be relevant will never arise again</li> </ol></blockquote><p></p>
[QUOTE="loverdrive, post: 9010572, member: 7027139"] MC doesn't say "no" (this reminds me, I probably shouldn't do translations in the middle of a night just because I found a cool font that only supports latinic), MC describes what consequences an action would have, and if the [I]player[/I] likes them, the play just continues. Otherwise, Duel! rules are invoked. Swashbuckling! works like this: Jo: I want to leap from the balcony where we are standing to the chandelier, swing across and exit through the tall windows. MC: Sure. You make your escape, and find yourself on the wall of the fort, everyone else is scrambling to pursuit you. What ya gonna do? or Jo: I want to leap from the balcony where we are standing to the chandelier, swing across and exit through the tall windows. MC: If you do that, Lorenzo will draw his pistol and shoot the rope! You are not escaping him [I]this[/I] easily. Jo: That actually sounds pretty badass! MC: You plummet down, the chandelier crushes a bunch of soldiers under its weight, but you are unharmed. Lorenzo jumps over the balcony, and engages you in a fight! What ya gonna do? or Jo: I want to leap from the balcony where we are standing to the chandelier, swing across and exit through the tall windows. MC: If you do that, Lorenzo will draw his pistol and shoot the rope! You are not escaping him [I]this[/I] easily. Jo: Nah, ain't happening. He shoots like a dairy farmer (implied: challenging MC to a duel) MC: How appropriate, you move like a cow. [...] Flo: Sorry, MC, Jo was wittier. Jo: So, anyway, I swing on the chandelier and disappear through the tall windows. See you later, Lorenzo! You'll never catch Jo the Jolly! I think there's two factors that distinguish a "normal" decision from a ruling (at least one needs to apply): [LIST=1] [*]A ruling breaks, or at least, bends the rules [LIST=1] [*][I]Player: "I cast Heal Wounds on myself" GM: "OK, restore 1d8 HP"[/I] is [I]not[/I] a ruling, it's just applying rules [*][I]Player: "I cast Heal Wounds on myself" GM: "You just fell four stories, you are dizzy, your head is spinning, you barely have strength to breathe, yet alone do magic. Make a Constitution check, DC 15 first." is[/I] a ruling, as normal rules don't require any con check [/LIST] [*]A ruling is presumed to be consistent, even if the situation where it would be relevant will never arise again [/LIST] [/QUOTE]
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