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Why do RPGs have rules?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9011059" data-attributes="member: 6787650"><p>Then you get to have arguments over whether the DM is "breaking the rules" when he refuses to let Necromancers permanently increase their HP by shapechanging into a Dragon Turtle, or having Aid cast on them, because "the rules say that Necromancers can't have their max HP reduced, and losing an increase is a reduction, so the increase is permanent."</p><p></p><p>Or whether the DM is breaking the rules by not "giving you" enough short rests, or exceeding Hard difficulty, or not giving out magical halberds to Polearm Masters.</p><p></p><p>Or whether a discussion about a hypothetical scenario is illegitimate because it involves a DM doing something which someone on the Internet considers against the rules, like ruling a certain way on Stealth. (E.g. are Eldritch Knights good because they can cast Magic Weapon so you're guaranteed to be effective against demons and whatnot, or bad because DMs who don't give you magic weapons before sending you up against demons are bad DMs?)</p><p></p><p>Much Internet arguing is rooted in trying to informally impose rules on DMs or discourse about DMing.</p><p></p><p>Blech. (I assume that's your point, right?)</p><p></p><p>Edit: typos fixed.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9011059, member: 6787650"] Then you get to have arguments over whether the DM is "breaking the rules" when he refuses to let Necromancers permanently increase their HP by shapechanging into a Dragon Turtle, or having Aid cast on them, because "the rules say that Necromancers can't have their max HP reduced, and losing an increase is a reduction, so the increase is permanent." Or whether the DM is breaking the rules by not "giving you" enough short rests, or exceeding Hard difficulty, or not giving out magical halberds to Polearm Masters. Or whether a discussion about a hypothetical scenario is illegitimate because it involves a DM doing something which someone on the Internet considers against the rules, like ruling a certain way on Stealth. (E.g. are Eldritch Knights good because they can cast Magic Weapon so you're guaranteed to be effective against demons and whatnot, or bad because DMs who don't give you magic weapons before sending you up against demons are bad DMs?) Much Internet arguing is rooted in trying to informally impose rules on DMs or discourse about DMing. Blech. (I assume that's your point, right?) Edit: typos fixed. [/QUOTE]
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