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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9011244" data-attributes="member: 23751"><p>I don't know why people keep repeating this incorrect statement like a mantra. That's not the primary purpose of rule 0. It's not there to design because the game isn't complete. It's there to make the game your own.</p><p></p><p>In all my years of playing and DMings, I've played with hundreds of players and dozens of DMs and not one of them used rule 0 as a designer to complete an incomplete ruleset. Not one. Universally they used it to make changes or additions that they felt would make the game better. Give me a 100% complete ruleset and I will still need rule 0 because there hasn't been an RPG designed where I like 100% of the rules and would play it as written.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9011244, member: 23751"] I don't know why people keep repeating this incorrect statement like a mantra. That's not the primary purpose of rule 0. It's not there to design because the game isn't complete. It's there to make the game your own. In all my years of playing and DMings, I've played with hundreds of players and dozens of DMs and not one of them used rule 0 as a designer to complete an incomplete ruleset. Not one. Universally they used it to make changes or additions that they felt would make the game better. Give me a 100% complete ruleset and I will still need rule 0 because there hasn't been an RPG designed where I like 100% of the rules and would play it as written. [/QUOTE]
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Why do RPGs have rules?
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