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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9011527" data-attributes="member: 23751"><p>They weren't designing the game in place of something incomplete by creating those random tables for two reasons. One, tables are not required for complete rules. I can't remember the last time I used a random table for an encounter and didn't just pick the monster. Two, since it's a preference and not a lack in the rules, creating a random encounter table is done to make the game the DM's own. It's an improvement to him.</p><p></p><p>The rules for NFL football are also complete, yet you still need several refs. Referees are not a sign of completeness or incompleteness of the rules.</p><p></p><p>The game provided rules for that, though. There are rules(guidelines) in the DMG for creating new races, classes, etc. for play. That hobgoblins weren't a PC race at the time that happened(presumably) doesn't mean that the rules were incomplete. Further, there were rules for persuasion of NPCs, taking attitudes into account, alignment to help you with the decision, and so on. The lack of a rule stating specifically that if a hobgoblin is asked to become a Sith apprentice there is a 22.6% chance of success isn't a hole in the rules.</p><p></p><p>As the DM once you used the rules to determine if the hobgoblin was interested, all you had to do was pick the sorcerer class just the same as any other PC. Or go with an NPC sorcerer stat block. In the MM all of the spellcasting NPC statblocks state (any race) which includes hobgoblins.</p><p></p><p>Rule 0 wasn't necessary to figure that out. Now you may not have been satisfied with the rules provided and wanted better rules, but that's not a sign of incompleteness, but rather of you wanting to make the game your own and improve upon how such a hobgoblin would become a sorcerer.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9011527, member: 23751"] They weren't designing the game in place of something incomplete by creating those random tables for two reasons. One, tables are not required for complete rules. I can't remember the last time I used a random table for an encounter and didn't just pick the monster. Two, since it's a preference and not a lack in the rules, creating a random encounter table is done to make the game the DM's own. It's an improvement to him. The rules for NFL football are also complete, yet you still need several refs. Referees are not a sign of completeness or incompleteness of the rules. The game provided rules for that, though. There are rules(guidelines) in the DMG for creating new races, classes, etc. for play. That hobgoblins weren't a PC race at the time that happened(presumably) doesn't mean that the rules were incomplete. Further, there were rules for persuasion of NPCs, taking attitudes into account, alignment to help you with the decision, and so on. The lack of a rule stating specifically that if a hobgoblin is asked to become a Sith apprentice there is a 22.6% chance of success isn't a hole in the rules. As the DM once you used the rules to determine if the hobgoblin was interested, all you had to do was pick the sorcerer class just the same as any other PC. Or go with an NPC sorcerer stat block. In the MM all of the spellcasting NPC statblocks state (any race) which includes hobgoblins. Rule 0 wasn't necessary to figure that out. Now you may not have been satisfied with the rules provided and wanted better rules, but that's not a sign of incompleteness, but rather of you wanting to make the game your own and improve upon how such a hobgoblin would become a sorcerer. [/QUOTE]
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