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Why do RPGs have rules?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9011633" data-attributes="member: 6787650"><p>No really, the game doesn't give rules for it. The DMG gives guidance for making rules for creating a hobgoblin character from whole cloth, but doesn't say for example what % of hobgoblins have magical talent, how long the training period is, how likely a given hobgoblin is to become a sorcerer vs. a wizard vs. a warlock, or anything of that nature. You're clearly completing the rules in your head in a different way than I did, which is valid AND an indication that the rules weren't already complete in this dimension.</p><p></p><p>I'm not saying that incomplete rulesets are a sign of a bad product or anything like that. (It <em>can</em> be a sign of a bad product, if it's incomplete in certain ways, but the mere fact of incompleteness isn't.) I'm saying that rulesets do not have infinite detail. As far as I can tell, the ability to play with an incomplete ruleset by improvising on the fly is the "killer app" for why we play TTRPGs in the first place. Incompleteness is inevitable and is (part of) why you can play chess without a ref but cannot play D&D without a DM (unless you have a procedure to take the DM's place such as voting).</p><p></p><p></p><p></p><p>I'm saying A -> B is true. You're saying B -> A is false. Apples and oranges.</p><p></p><p>Standing in the rain makes you wet but being wet doesn't mean you're standing in the rain.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9011633, member: 6787650"] No really, the game doesn't give rules for it. The DMG gives guidance for making rules for creating a hobgoblin character from whole cloth, but doesn't say for example what % of hobgoblins have magical talent, how long the training period is, how likely a given hobgoblin is to become a sorcerer vs. a wizard vs. a warlock, or anything of that nature. You're clearly completing the rules in your head in a different way than I did, which is valid AND an indication that the rules weren't already complete in this dimension. I'm not saying that incomplete rulesets are a sign of a bad product or anything like that. (It [I]can[/I] be a sign of a bad product, if it's incomplete in certain ways, but the mere fact of incompleteness isn't.) I'm saying that rulesets do not have infinite detail. As far as I can tell, the ability to play with an incomplete ruleset by improvising on the fly is the "killer app" for why we play TTRPGs in the first place. Incompleteness is inevitable and is (part of) why you can play chess without a ref but cannot play D&D without a DM (unless you have a procedure to take the DM's place such as voting). I'm saying A -> B is true. You're saying B -> A is false. Apples and oranges. Standing in the rain makes you wet but being wet doesn't mean you're standing in the rain. [/QUOTE]
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