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Why do RPGs have rules?
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<blockquote data-quote="Aldarc" data-source="post: 9014089" data-attributes="member: 5142"><p>In your defense of Rule 0, you are projecting on Rule 0 the ability, need, or desire for game players to affect change in the fiction in ways that may exist outside or in conflict with the pre-existing rules. You are still talking about Rule 0 as if it says a singular thing. It doesn't. This again is one of my problems with Rule 0. As it is commonly used in the TTRPG sphere, Rule 0 is not just the one thing that you want to project Rule 0 to be. Rule 0, whether as a term or general principle, has a wide multitude of <em>other </em>meanings and uses. People appeal to Rule 0 for a variety of other things, including a GM's unquestionable authority. IME, this results in an egregious degree of equivocation regarding Rule 0, particularly when others appeal to its value.</p><p></p><p>Why do we need to pretend that this is a by-product of an imaginary Rule 0 and not some other principle or game element that may more accurately describe the phenomenon with a greater degree of accuracy and less obfusication?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9014089, member: 5142"] In your defense of Rule 0, you are projecting on Rule 0 the ability, need, or desire for game players to affect change in the fiction in ways that may exist outside or in conflict with the pre-existing rules. You are still talking about Rule 0 as if it says a singular thing. It doesn't. This again is one of my problems with Rule 0. As it is commonly used in the TTRPG sphere, Rule 0 is not just the one thing that you want to project Rule 0 to be. Rule 0, whether as a term or general principle, has a wide multitude of [I]other [/I]meanings and uses. People appeal to Rule 0 for a variety of other things, including a GM's unquestionable authority. IME, this results in an egregious degree of equivocation regarding Rule 0, particularly when others appeal to its value. Why do we need to pretend that this is a by-product of an imaginary Rule 0 and not some other principle or game element that may more accurately describe the phenomenon with a greater degree of accuracy and less obfusication? [/QUOTE]
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