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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9014860" data-attributes="member: 23751"><p>Then you've all agreed not to use it, which I covered.</p><p></p><p>They don't have to call it "Rule 0." That's like saying that my saying "here's a hershey bar" only indicates that it has chocolate in it, it doesn't actually say it's chocolate, so it doesn't really count. It's also like saying that just because I talk about milk chocolate, you talk about dark chocolate and someone else talks about tempered chocolate, that we all have different ideas about what chocolate is, so using the term chocolate isn't useful.</p><p></p><p>I don't have to cite "Rule 0" the term. 5e says very clearly no less than a dozen times that the DM can do what he wants with the game, it's his. That's Rule 0 whether it uses the term or not, and I can cite those dozen times all day long.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9014860, member: 23751"] Then you've all agreed not to use it, which I covered. They don't have to call it "Rule 0." That's like saying that my saying "here's a hershey bar" only indicates that it has chocolate in it, it doesn't actually say it's chocolate, so it doesn't really count. It's also like saying that just because I talk about milk chocolate, you talk about dark chocolate and someone else talks about tempered chocolate, that we all have different ideas about what chocolate is, so using the term chocolate isn't useful. I don't have to cite "Rule 0" the term. 5e says very clearly no less than a dozen times that the DM can do what he wants with the game, it's his. That's Rule 0 whether it uses the term or not, and I can cite those dozen times all day long. [/QUOTE]
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