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Why do RPGs have rules?
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<blockquote data-quote="hawkeyefan" data-source="post: 9015022" data-attributes="member: 6785785"><p>Yeah, I think when a game text grants significant authority to the GM, there’s a tendency to assume it’s absolute authority. And on the one hand, I get why. Saying something like “you can fudge dice rolls to get results you want” certainly lends itself to that interpretation. </p><p></p><p>But these statements are almost always made along with some stipulation, some example of what they have in mind. “You can change the dice rolls… to spare a character” or “…to make sure a vital clue is found”. </p><p></p><p>And though I’m not crazy about either example, I think that it’s important to keep in mind that whatever the GM is authorized to do is clearly meant to be in service of play. I don’t think such passages should be interpreted as “change whatever you want whenever you want and who cares what the players think!!” </p><p></p><p>And then it’s even more mistaken to think that this applies to games beyond D&D.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9015022, member: 6785785"] Yeah, I think when a game text grants significant authority to the GM, there’s a tendency to assume it’s absolute authority. And on the one hand, I get why. Saying something like “you can fudge dice rolls to get results you want” certainly lends itself to that interpretation. But these statements are almost always made along with some stipulation, some example of what they have in mind. “You can change the dice rolls… to spare a character” or “…to make sure a vital clue is found”. And though I’m not crazy about either example, I think that it’s important to keep in mind that whatever the GM is authorized to do is clearly meant to be in service of play. I don’t think such passages should be interpreted as “change whatever you want whenever you want and who cares what the players think!!” And then it’s even more mistaken to think that this applies to games beyond D&D. [/QUOTE]
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