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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9015024" data-attributes="member: 82106"><p>I would just say that 4e states that the GM is the 'authority on the rules' or something like that (I think it was quoted up thread a bit). It seems to have been meant in a sense like "chairman of the board" kind of, like if there's an argument about what a rule means, you can settle it, though perhaps through some process less totalitarian than a decree. I don't know that 4e really says the GM can simply alter the rules at will. However it does talk about reflavoring things, changing keywords, etc. as possible ways to manipulate the material (IE if you want to let the wizard call his fireball 'acid explosion', then just changing the keyword, and thus damage type, should be easily accomplished). I think its reasonable to consider this 'customization', or 'homebrew', etc. Finally it even says the GM might make rulings like fireballs don't work as well underwater, which is a more substantive 'rule 0' (ish) sort of thing. IMHO 4e isn't wildly different from 5e here, except that the entire attitude towards the GM is much softer in 4e text, generally.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9015024, member: 82106"] I would just say that 4e states that the GM is the 'authority on the rules' or something like that (I think it was quoted up thread a bit). It seems to have been meant in a sense like "chairman of the board" kind of, like if there's an argument about what a rule means, you can settle it, though perhaps through some process less totalitarian than a decree. I don't know that 4e really says the GM can simply alter the rules at will. However it does talk about reflavoring things, changing keywords, etc. as possible ways to manipulate the material (IE if you want to let the wizard call his fireball 'acid explosion', then just changing the keyword, and thus damage type, should be easily accomplished). I think its reasonable to consider this 'customization', or 'homebrew', etc. Finally it even says the GM might make rulings like fireballs don't work as well underwater, which is a more substantive 'rule 0' (ish) sort of thing. IMHO 4e isn't wildly different from 5e here, except that the entire attitude towards the GM is much softer in 4e text, generally. [/QUOTE]
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