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Why do RPGs have rules?
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<blockquote data-quote="pemerton" data-source="post: 9015104" data-attributes="member: 42582"><p>The non-RPG games that I mentioned upthread that have, in practical terms, an unlimited number of possible game states are typical field sports.</p><p></p><p>I'm saying this based on the idea that there is no effective limit on the number of possible field positions, nor on the way these can combine with the range of possible score states (and obviously, a captain sets the field in response, in part, to the score).</p><p></p><p>This doesn't mean that the rules for a field game are necessarily incomplete. There can be the occasional rough edge, but I don't think that many (eg the <a href="https://en.wikipedia.org/wiki/Underarm_bowling_incident_of_1981" target="_blank">underarm bowling incident</a> was controversial from the point of view of fair play, but not from the point of view of permissibility with the rules).</p></blockquote><p></p>
[QUOTE="pemerton, post: 9015104, member: 42582"] The non-RPG games that I mentioned upthread that have, in practical terms, an unlimited number of possible game states are typical field sports. I'm saying this based on the idea that there is no effective limit on the number of possible field positions, nor on the way these can combine with the range of possible score states (and obviously, a captain sets the field in response, in part, to the score). This doesn't mean that the rules for a field game are necessarily incomplete. There can be the occasional rough edge, but I don't think that many (eg the [url=https://en.wikipedia.org/wiki/Underarm_bowling_incident_of_1981]underarm bowling incident[/url] was controversial from the point of view of fair play, but not from the point of view of permissibility with the rules). [/QUOTE]
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