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Why do RPGs have rules?
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<blockquote data-quote="pemerton" data-source="post: 9015146" data-attributes="member: 42582"><p>I don't think I fully follow this.</p><p></p><p>When I'm talking about the rules of a game, I'm talking about rules that tell the players of the game what permissible things they are allowed to do in the game - to use Suits's terminology, I am referring to the permitted "lusory means*.</p><p></p><p>So in a RPG, these rules tell the game participants - players (in the narrow sense that RPGs use that term) and GMs - what, when and how they can contribute to the shared fiction.</p><p></p><p>It is possible for a RPG to be incomplete. I discovered this about Classic Traveller a few years ago, when the players declared that their PCs hopped into their ATV to find the enemy outpost somewhere beyond the city's dome, and I reviewed the "rules" for onworld travel and discovered that they do not have anything to say about how to decide who contributes to the shared fiction in response to that action declaration, or how.</p><p></p><p>The rules of classic D&D are a bit shaky, although probably not quite as bad, if a player declares "I use a block and tackle to open the sewer hatch."</p><p></p><p>DW, on the other hand, does not have incompleteness: there is not a point at which the rules fail to specify who can add what to the fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9015146, member: 42582"] I don't think I fully follow this. When I'm talking about the rules of a game, I'm talking about rules that tell the players of the game what permissible things they are allowed to do in the game - to use Suits's terminology, I am referring to the permitted "lusory means*. So in a RPG, these rules tell the game participants - players (in the narrow sense that RPGs use that term) and GMs - what, when and how they can contribute to the shared fiction. It is possible for a RPG to be incomplete. I discovered this about Classic Traveller a few years ago, when the players declared that their PCs hopped into their ATV to find the enemy outpost somewhere beyond the city's dome, and I reviewed the "rules" for onworld travel and discovered that they do not have anything to say about how to decide who contributes to the shared fiction in response to that action declaration, or how. The rules of classic D&D are a bit shaky, although probably not quite as bad, if a player declares "I use a block and tackle to open the sewer hatch." DW, on the other hand, does not have incompleteness: there is not a point at which the rules fail to specify who can add what to the fiction. [/QUOTE]
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