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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9015148" data-attributes="member: 82106"><p>In DW PCs take actions, and then the GM decides if those actions trigger moves or not. The move is simply the named additional 'thing' which provides a specific variation of the standard resolution system (which is basically to say yes unless something is impossible). If its a move, then USUALLY dice are thrown, though there are a few moves which eschew dice. So, there is always an action in DW, that's what PCs do, they act. </p><p></p><p>So, it would be perfectly right to say that a PC took an action and set up a block and tackle in DW. However, generally speaking, unless there's actual danger or some sort of uncertainty, there's no move to cover an action. 'Set up a Pulley' is not really accomplishing any goal, its not hazardous, etc. so it probably 'just happens' and changes the fiction. The characters may then open the hatch using it, and that might cause the next thing, the results of the now triggered hatch opening move to work a bit differently (IE the slime and the GC probably won't hit anyone because they're at the other side of the room pulling on a rope). So we see that the outcomes of moves do depend on fictional position. Yes, there are many variations and a lot of cases where judgment is used, but as [USER=42582]@pemerton[/USER] says, this is no different from Cricket, which is presumably a 'complete' game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9015148, member: 82106"] In DW PCs take actions, and then the GM decides if those actions trigger moves or not. The move is simply the named additional 'thing' which provides a specific variation of the standard resolution system (which is basically to say yes unless something is impossible). If its a move, then USUALLY dice are thrown, though there are a few moves which eschew dice. So, there is always an action in DW, that's what PCs do, they act. So, it would be perfectly right to say that a PC took an action and set up a block and tackle in DW. However, generally speaking, unless there's actual danger or some sort of uncertainty, there's no move to cover an action. 'Set up a Pulley' is not really accomplishing any goal, its not hazardous, etc. so it probably 'just happens' and changes the fiction. The characters may then open the hatch using it, and that might cause the next thing, the results of the now triggered hatch opening move to work a bit differently (IE the slime and the GC probably won't hit anyone because they're at the other side of the room pulling on a rope). So we see that the outcomes of moves do depend on fictional position. Yes, there are many variations and a lot of cases where judgment is used, but as [USER=42582]@pemerton[/USER] says, this is no different from Cricket, which is presumably a 'complete' game. [/QUOTE]
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