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Why do RPGs have rules?
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<blockquote data-quote="pemerton" data-source="post: 9015153" data-attributes="member: 42582"><p>Doubt as to what?</p><p></p><p>In any event, someone could add to Classic Traveller the following rule: if no other rules answers the question of <em>whose job it is to add to the shared fiction</em>, then the referee (this is the CT term for GM) can say something that they regard as consistent with the established fiction.</p><p></p><p>I personally think that that is obviously a terrible rule, because (to use Suits's terminology) it is not well-suited to the endeavour of voluntarily choosing to pursue unnecessary ends by the use of less efficient means.</p><p></p><p>You imply that my idea of constraining "what" by reference to some notional type is arbitrary or unwarranted. But without some sort of constraint then the rules fail as lusory means, because nothing stops the GM using the most efficient means possible, namely - and as I noted above - telling the players a story. At which point, by Suits's standards at least, the activity ceases to be a game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9015153, member: 42582"] Doubt as to what? In any event, someone could add to Classic Traveller the following rule: if no other rules answers the question of [I]whose job it is to add to the shared fiction[/I], then the referee (this is the CT term for GM) can say something that they regard as consistent with the established fiction. I personally think that that is obviously a terrible rule, because (to use Suits's terminology) it is not well-suited to the endeavour of voluntarily choosing to pursue unnecessary ends by the use of less efficient means. You imply that my idea of constraining "what" by reference to some notional type is arbitrary or unwarranted. But without some sort of constraint then the rules fail as lusory means, because nothing stops the GM using the most efficient means possible, namely - and as I noted above - telling the players a story. At which point, by Suits's standards at least, the activity ceases to be a game. [/QUOTE]
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