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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9015180" data-attributes="member: 71699"><p>Thinking about football, player behaviours seem able to move in and out of the lusory attitude. For example, when a fight breaks out they set aside concern for inefficient means... and then successfully return to it. The famous "hand of God" is another case, where efficient means was adopted. Miguel Sicart argues that players sustain a dual nature: self as subject to game, and self as member of ones culture. Players seem able to look at themselves playing the game to make judgements about how they play, that are outside the lusory attitude but don't necessitate breaking it.</p><p></p><p></p><p>Yes, it could cover those things. The most common case to my observation is to make rulings where rules fall short during play.</p><p></p><p></p><p>My view is that RPG without written rules still follows unwritten rules. Players observably sustain a lusory attitude: they don't seek to just help themselves to the outcome they want. GM is able to serve as a font of unnecessary obstacles.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9015180, member: 71699"] Thinking about football, player behaviours seem able to move in and out of the lusory attitude. For example, when a fight breaks out they set aside concern for inefficient means... and then successfully return to it. The famous "hand of God" is another case, where efficient means was adopted. Miguel Sicart argues that players sustain a dual nature: self as subject to game, and self as member of ones culture. Players seem able to look at themselves playing the game to make judgements about how they play, that are outside the lusory attitude but don't necessitate breaking it. Yes, it could cover those things. The most common case to my observation is to make rulings where rules fall short during play. My view is that RPG without written rules still follows unwritten rules. Players observably sustain a lusory attitude: they don't seek to just help themselves to the outcome they want. GM is able to serve as a font of unnecessary obstacles. [/QUOTE]
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