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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9015331" data-attributes="member: 23751"><p>That's utterly impossible. A new DM cannot possibly create the same world, decisions, rules, etc. that the original DM did. There are too many variables. No matter how hard the new DM tries he cannot create "that game." His game will be a new one that is his own.</p><p></p><p>There is absolutely nothing the players can do to affect the game rules of D&D if the DM does not wish to allow it. They have no such authority granted to them by the game. The DM on the other hand does.</p><p></p><p>It is if the DM wants to treat the game that way. I'm not suggesting that the DM should behave that way. Only that he has the power and authority granted by the game to do so if he wishes. The players do not.</p><p></p><p>While it may not be mandated, it is the default state. 5e DMG page 9...</p><p></p><p>"<strong>YOUR WORLD</strong> IS THE SETTING FOR <strong>YOUR CAMPAIGN</strong>,</p><p>the place where adventures happen. <strong>Even if you use an existing setting, such as the</strong></p><p><strong>Forgotten Realms, it becomes yours</strong> as you set your adventures there, create characters to inhabit it, and make changes to it over</p><p>the course of your campaign. This chapter is all about building your world."</p><p></p><p>"<strong>IT'S YOUR WORLD</strong> -</p><p>In creating <strong>your campaign world</strong>, it helps to start with the core assumptions and consider how your setting might change them."</p><p></p><p>DMG page 4...</p><p></p><p>"And as a referee, <strong>the DM</strong> interprets the rules and <strong>decides when to abide by them and when to change them</strong>."</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9015331, member: 23751"] That's utterly impossible. A new DM cannot possibly create the same world, decisions, rules, etc. that the original DM did. There are too many variables. No matter how hard the new DM tries he cannot create "that game." His game will be a new one that is his own. There is absolutely nothing the players can do to affect the game rules of D&D if the DM does not wish to allow it. They have no such authority granted to them by the game. The DM on the other hand does. It is if the DM wants to treat the game that way. I'm not suggesting that the DM should behave that way. Only that he has the power and authority granted by the game to do so if he wishes. The players do not. While it may not be mandated, it is the default state. 5e DMG page 9... "[B]YOUR WORLD[/B] IS THE SETTING FOR [B]YOUR CAMPAIGN[/B], the place where adventures happen. [B]Even if you use an existing setting, such as the Forgotten Realms, it becomes yours[/B] as you set your adventures there, create characters to inhabit it, and make changes to it over the course of your campaign. This chapter is all about building your world." "[B]IT'S YOUR WORLD[/B] - In creating [B]your campaign world[/B], it helps to start with the core assumptions and consider how your setting might change them." DMG page 4... "And as a referee, [B]the DM[/B] interprets the rules and [B]decides when to abide by them and when to change them[/B]." [/QUOTE]
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